java——菜鸟飞机大战

本文介绍了一个简单的飞机大战游戏设计,游戏包含飞机、炮弹和爆炸效果。飞机通过键盘控制躲避随机飞行的炮弹,碰撞后产生爆炸动画并显示存活时间。游戏使用Java AWT和Swing库实现。

说是飞机大战倒不如说是飞机躲避炮弹


//飞机游戏主窗口

import java.awt.Color;
import java.awt.Font;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.util.Date;

import javax.swing.JFrame;

import utils.GameUtil;


public class MyGame09 extends Frame{
	public static final Thread Thead = null;
	
	
	Image bg=GameUtil.getImage("imgs/background.png");
	Image planeImg=GameUtil.getImage("imgs/hero0.png");
	
	Plane plane=new Plane(planeImg,200,500);
	
//	Shell shell=new Shell();
	Shell [] shells=new Shell[50];
	
	Explode baoz;
	
	Date startTime=new Date();
	Date endTime;
	int period ;//游戏持续的时间
	
	@Override
	public void paint(Graphics g) {//绘图 窗口类的主方法 自动执行
		super.paint(g);//调用父类的paint
		g.drawImage(bg,0,0,null);//画图片 
		plane.drawSelf(g);//画飞机
		
		Color c=g.getColor();

		//画出所有的炮弹
		for(int i=0;i<shells.length;i++) {
			shells[i].draw(g);
			
			
			//飞机和炮弹封装检测
			boolean flag=shells[i].getRect().intersects(plane.getRect());
			if(flag) {
				plane.live=false;
				if(baoz==null) {
					baoz=new Explode(plane.x,plane.y);
					
					endTime=new Date();
					period=(int)((endTime.getTime()-startTime.getTime())/1000);
		
				}
				
				baoz.draw(g);
			}
			
			if(!plane.live) {
                g.setColor(Color.red);
                g.setFont(new Font("宋体",Font.BOLD,50));
				g.drawString("存活时间为"+period+"秒", 100, 300);
			}
		}
		g.setColor(c);
		
	}
	
	//帮助我们重复的重画窗口
	class PaintThread extends Thread{
		public void run() {
			while(true) {
				repaint();//外部类方法 重画
				
				try {
					Thead.sleep(60);
				}catch(InterruptedException e) {
					e.printStackTrace();
				}
			}
		}	
		
	}
	

	
//定义键盘监听的内部类
	class KeyMonitor extends KeyAdapter{

		@Override
		public void keyPressed(KeyEvent e) {
			// TODO Auto-generated method stub
//			System.out.println("按下"+e.getKeyCode());
			plane.addDirection(e);
		}

		@Override
		public void keyReleased(KeyEvent e) {
			// TODO Auto-generated method stub
//			System.out.println("松开"+e.getKeyCode());
			plane.minusDirection(e);
		}
		
	}
	
	//初始化窗口
	public void launchFrame() {
		this.setTitle("琳同学的飞机大战");
		this.setVisible(true);
		this.setSize(Constant.GAME_WIDTH,Constant.GAME_HEIGHT);
		this.setLocationRelativeTo(null);
		this.setResizable(false);
		
		this.addWindowListener(new WindowAdapter() {
			@Override
			public void windowClosing(WindowEvent e) {
				System.exit(0);
			}
		});
		
		new PaintThread().start();//启动重画窗口的线程
		addKeyListener(new KeyMonitor());//给窗口增加键盘监听
		
		
		
		//初始化50个炮弹
		for(int i=0;i<shells.length;i++) {
			shells[i]=new Shell();
		}
	}
	
	public static void main(String []args) {
		MyGame09 f=new MyGame09();
		f.launchFrame();
	}
	


private Image offScreenImage = null;
  public void update(Graphics g) {
    if(offScreenImage == null) {
      //这是游戏窗口的宽度和高度
      offScreenImage = this.createImage(Constant.GAME_WIDTH, Constant.GAME_HEIGHT);
    }
 
    Graphics gOff = offScreenImage.getGraphics();
    paint(gOff);
    g.drawImage(offScreenImage, 0, 0, null);


}
}
public class Constant {
//控制游戏页面的大小
	public static final int GAME_WIDTH=500;
	public static final int GAME_HEIGHT=700;
}

import java.awt.Graphics;
import java.awt.Image;

import utils.GameUtil;
//爆炸类,在飞机和炮弹碰撞时,一系列图片的显示
public class Explode {
	double x,y;
	static Image[] imgs=new Image[4];
	static {
		for(int i=0;i<4;i++) {
			imgs[i]=GameUtil.getImage("imgs/bom"+(i+1)+".png");
			
			imgs[i].getWidth(null);
		}
	}
	int count;
	public void draw(Graphics g) {
		if(count <=3) {
			g.drawImage(imgs[count],(int)x+20,(int)y+20,null);
			count++;
		}
	}
	
	public Explode(double x,double y) {
		this.x=x;
		this.y=y;
	}
}


import java.awt.Graphics;
import java.awt.Image;
import java.awt.Rectangle;

//游戏物体的父类
public class GameObject {
	 Image img;
	public  double x;
	public double y;
	 int speed;
	 int width,height;
	
	public void drawSelf(Graphics g) {
		g.drawImage(img, (int)x,(int)y,null);
		
	}

	public GameObject(Image img, double x, double y) {
		super();
		this.img = img;
		this.x = x;
		this.y = y;
	}

	public GameObject(Image img, double x, double y, int speed, int width, int height) {
		super();
		this.img = img;
		this.x = x;
		this.y = y;
		this.speed = speed;
		this.width = width;
		this.height = height;
	}
	public GameObject() {}
	
	
	//返回物体所在的矩形,便于后续的碰撞检测
	public Rectangle getRect() {
		return new Rectangle((int)x,(int)y,width,height);
	}
	
}

import java.awt.Color;
import java.awt.Graphics;

//炮弹类
public class Shell  extends GameObject {

	
	double degree;
	
	public Shell() {
		x=200;
		y=200;
		width=10;
		height=10;
		speed=4;
		
		degree=Math.random()*Math.PI*2;
		
		
	}
	
	public void draw(Graphics g) {
		Color c=g.getColor();
		g.setColor(Color.YELLOW);
		g.fillOval((int)x, (int)y, width, height);
		
		//炮弹沿着任意角度去飞
		x +=speed*Math.cos(degree);
		y +=speed*Math.sin(degree);
		
		if(x<0 || x>Constant.GAME_WIDTH-width-24) {
			degree=Math.PI-degree;
		}
		if(y<30 || y>Constant.GAME_HEIGHT-height) {
			degree=-degree;
		}
		
		
		
		
		g.setColor(c);
	}
}

import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyEvent;

public class Plane extends GameObject{
      int speed=8;
	boolean left,up,right,down;
	boolean live=true;
	public void drawSelf(Graphics g) {
		if(live) {g.drawImage(img, (int)x,(int)y,null);
		
		if(left) {
			x-=speed;
			}
		if(right) {
			x+=speed;
	        }
		if(up) {
			y-=speed;
		}
		if(down) {
			y+=speed;
		}
	}else {
		
	}
		
	
	}
	
	
	public Plane(Image img,double x,double y) {
		this.img=img;
		this.x=x;
		this.y=y;
		this.speed=3;
		this.width=img.getWidth(null);
		this.height=img.getHeight(null);
	}
	//按下某个键,增加相应的方向
	public void addDirection(KeyEvent e) {
		switch(e.getKeyCode()) {
		case KeyEvent.VK_LEFT:
			left=true;
			break;
		case KeyEvent.VK_UP:
			up=true;
			break;
		case KeyEvent.VK_RIGHT:
			right=true;
			break;
		case KeyEvent.VK_DOWN:
			down=true;
			break;
		
		}
	}
	//取消相应的键
	public void minusDirection(KeyEvent e) {
		switch(e.getKeyCode()) {
		case KeyEvent.VK_LEFT:
			left=false;
			break;
		case KeyEvent.VK_UP:
			up=false;
			break;
		case KeyEvent.VK_RIGHT:
			right=false;
			break;
		case KeyEvent.VK_DOWN:
			down=false;
			break;
		
		}
	}
}

在这里插入图片描述
在这里插入图片描述

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