视频教程连接:https://www.bilibili.com/video/BV1as4y137Zd/?vd_source=e78cc1987a8d805f7d0980b75c086d02
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class MyCord : MonoBehaviour
{
[Header("p1的水平偏移")]
public float P1HDrift;
[Header("p2的水平偏移")]
public float P2HDrift;
[Header("p2的垂直偏移")]
public float P2VDrift;
[Header("每段曲线上的点数量")]
public float LinePosCount;
/// <summary>
/// 链条上的点
/// </summary>
private List<Transform> _hingePosList;
/// <summary>
/// 线条渲染组件
/// </summary>
private LineRenderer _lr;
// Start is called before the first frame update
void Start()
{
_hingePosList = transform.GetComponentsInChildren<Transform>().ToList();
_hingePosList.RemoveAt(0);
_lr = GetComponent<LineRenderer>();
}
// Update is called once per frame
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