No wayland
No weston
No qt
Kmscube
based on libdrm/EGL

>>>>>>>>>> log
[root@rk3399:/]# kmscube
arm_release_ver of this libmali is 'r18p0-01rel0', rk_so_ver is '4'.Using display 0x19ffc390 with EGL version 1.4
EGL Version "1.4 Midgard-"r18p0-01rel0""
EGL Vendor "ARM"
EGL Extensions "EGL_KHR_partial_update EGL_KHR_image_pixmap EGL_EXT_image_dma_buf_import EGL_KHR_config_attribs EGL_KHR_image EGL_KHR_image_base EGL_KHR_fence_sync EGL_KHR_wait_sync EGL_KHR_gl_colorspace EGL_KHR_get_all_proc_addresses EGL_IMG_context_priority EGL_ARM_pixmap_multisample_discard EGL_ARM_implicit_external_sync EGL_KHR_gl_texture_2D_image EGL_KHR_gl_renderbuffer_image EGL_KHR_create_context EGL_KHR_surfaceless_context EGL_KHR_gl_texture_cubemap_imag

这篇博客介绍了KMScube,一个不依赖任何窗口系统的图形应用程序,它基于libdrm和EGL。内容涉及到OpenGL版本、EGL扩展和GL扩展,展示了在嵌入式设备上实现图形渲染的能力。博客还提到了XServer到Wayland的转换,以及 mesa3d 在图形栈中的核心地位。
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