6.1.1 卡片游戏
C++ STL 队列的相关操作
入队 q.push(x)
出队 q.pop() //出队列操作不返回该元素
访问队首 q.front()
访问队尾 q.back()
判断队列空 q.empty()
队列中的元素个数 q.size()
#include<cstdio>
#include<queue>
using namespace std;
queue<int> q;
int main()
{
int n, i;
scanf("%d",&n);
for(i = 0; i < n; i++)
q.push(i+1);
while(!q.empty())
{
printf("%d ", q.front());
q.pop();
q.push(q.front());
q.pop();
}
return 0;
}6.1.2 铁轨
C++ STL 栈的相关操作
入栈 s.push(x)
出栈 s.pop() //出栈操作不返回该元素
访问栈顶 s.top()
判断栈空 s.empty()
栈中的元素个数 s.size()
#include<cstdio>
#include<stack>
using namespace std;
int main()
{
int n, target[100], ok, i;
stack<int> sta1, sta2;
while(scanf("%d", &n) == 1)
{
ok = 1;
for(i = n; i > 0; i--)
sta2.push(i);
for(i = 0; i < n; i++)
scanf("%d", &target[i]);
for(i = 0; i < n; i++)
{
while(sta1.empty()||target[i] != sta1.top())
{
if(sta2.empty()) {ok = 0; break;}
sta1.push(sta2.top());
sta2.pop();
}
if(ok == 0) break;
else{sta1.pop(); continue;}
}
printf("%s\n", ok? "Yes" : "No" );
}
return 0;
}6.3.2 层次遍历
#include<stdio.h>
#include<string.h>
typedef struct TNode
{
int have_value;
int val;
struct TNode* left;
struct TNode* right;
}Node;
Node* root;
int fail;
char s[100];
int ans[400],n;
Node* newnode()
{
Node* a = (Node*)malloc(sizeof(Node));
if(a != NULL)
{
a->have_value = 0;
a->left = NULL;
a->right = NULL;
}
return a;
}
void addnode(int v, char *s)
{
Node* u = root;
int n = strlen(s), i;
for(i = 0; i < n; i++)
{
if(s[i] == 'R')
{
if(u->right == NULL) u->right = newnode();
u = u->right;
}
if(s[i] == 'L')
{
if(u->left == NULL) u->left = newnode();
u = u -> left;
}
}
if(u->have_value) fail = 1;
u->have_value = 1;
u->val = v;
}
void remove_tree(Node* u)
{
if(u == NULL) return;
remove_tree(u->left);
remove_tree(u->right);
free(u);
}
int readinput()
{
fail = 0;
remove_tree(root);
root = newnode();
for(;;)
{
if(scanf("%s",s) != 1) return 0;
if(!strcmp(s,"()")) break;
int v;
sscanf(&s[1], "%d", &v);
addnode(v, strchr(s, ',') + 1);
}
return 1;
}
int bfs()
{
int front = 0, rear = 1;
Node* q[400];
q[0] = root;
while(front < rear)
{
Node* u = q[front++];
if(!u->have_value) return 0;
ans[n++] = u -> val;
if(u->left != NULL) q[rear++] = u->left;
if(u->right != NULL) q[rear++] = u->right;
}
return 1;
}
int main()
{
while(readinput())
{
n = 0;
if(bfs())
{
int i;
for(i = 0; i < n; i++)
printf("%d ", ans[i]);
printf("\n");
}
else printf("-1\n");
}
return 0;
}6.3.3 二叉树重建
给出先序,中序构建二叉树,再输出。
#include<stdio.h>
#include<string.h>
typedef struct TNode
{
char val;
struct TNode* left;
struct TNode* right;
}Node;
Node* root;
Node* build(char* pre, char* in, int n)
{
if(n <= 0) return NULL;
Node* u = (Node*)malloc(sizeof(Node));
u->val = pre[0];
int p = strchr(in, pre[0]) - in;
u->left = build(pre+1, in, p);
u->right = build(pre+p+1, in+p+1, n-p-1);
return u;
}
void postorder(Node* rt)
{
if(rt == NULL) return;
postorder(rt->left);
postorder(rt->right);
printf("%c",rt->val);
}
void freetree(Node* rt)
{
if(rt == NULL) return;
freetree(rt->left);
freetree(rt->right);
free(rt);
}
int main()
{
char s1[100],s2[100];
while(scanf("%s%s",s1,s2)==2)
{
freetree(root);
root = build(s1, s2, strlen(s1));
postorder(root);
printf("\n");
}
return 0;
}
Construct Binary Tree from Preorder and Inorder Traversal
/**
* Definition for a binary tree node.
* struct TreeNode {
* int val;
* struct TreeNode *left;
* struct TreeNode *right;
* };
*/
struct TreeNode* buildTree(int* preorder, int preorderSize, int* inorder, int inorderSize) {
if(preorderSize <= 0) return NULL;
struct TreeNode* u = (struct TreeNode*)malloc(sizeof(struct TreeNode));
u->val = preorder[0];
int p = 0;
while(inorder[p] != preorder[0])
p++;
u->left = buildTree(preorder+1, p, inorder, p);
u->right = buildTree(preorder+p+1, preorderSize-p-1, inorder+p+1, preorderSize-p-1);
return u;
}
本文介绍C++ STL中的队列和栈的基本操作,并通过具体代码示例展示了如何使用这些数据结构来解决实际问题,包括卡片游戏、铁轨问题及二叉树的相关算法。
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