Send an image over a network using Qt

本文详细介绍了如何使用Qt框架实现客户端与服务器之间的图像发送和接收功能,包括客户端加载图像、设置连接、发送图像的过程,以及服务器端接收并转换图像的方法。同时,提供了额外的特性,如附加图像名称,并在接收端检索该信息。

点击打开链接

A question that pops up every now and again and this time I'll document my attempt to do this. To do this I use the Qt framework. More specifically, I used QtcpSocket for the connection.

In this example program I will use a client-server approach to this problem. I will build a server that accepts one or more connections and can receive images. I will also build a client that can connect to the server and send an image.

The Client-Server architecture

Most of the code that set up the actuall connection have been borrowed from the Simple Chat program. In this example a client-server system is build. What I removed from this example is all the GUI interfacing and the functions that receive and send the messages. The first is because I do not need a GUI here as I will use it as a lib, and the latter is because I do not need to send and receive QString objects (and more important, I do not have to forward them to all other connected clients).

So If you want a deeper understanding of how the connection is set-up and how the server deals with multiple connections, then I point forward to the wiki at qtcentre.org.

How to send an image

Here I will actually cover how to send an image. In Qt this is rather easy. For the sake of structure, I will first describe the client-side process and then the server-side process.

Sending the image (Client-side process)

What I need to do is to convert the image to a byte-array and then send this byte-array over the network. As we are using the Qt framework, I assume that the image is already a QImage object and the socket has been set-up by following the Simple chat example. Then sending the image is rather easy:

// To load a QImage
//QImage image;        // See the documentation on how to use QImage objects
//image.load("test.png", "PNG");
// To set-up the socket
//socket->connectToHost(address, port, QIODevice::WriteOnly)

QByteArray ba;              // Construct a QByteArray object
QBuffer buffer(&ba);        // Construct a QBuffer object using the QbyteArray
image.save(&buffer, "PNG"); // Save the QImage data into the QBuffer
socket->write(ba);          // Send the QBuffer (QbyteArray) over a socket

And that is it! Yes, there are some beautifications possible, but this is the trick!

Receiving the image (Server-side process)

Here I need to convert the incoming stream back into an image. This is basically as easy as sending it, but I will anyway show it. Also here I assume that there is a listening socket available, but I also assume that the buffer. This time no example code on that, as it takes more lines to describe.

// Available are:
//QTcpSocket* socket;
//QBuffer* buffer = buffers.value(socket);
qint64 bytes = buffer->write(socket->readAll()); // Read all the received bytes
buffer->seek(buffer->pos() - bytes);  // go back as many bytes as we just wrote so that it can be read
QImage image;			      // Construct a new QImage
image.loadFromData(buffer->buffer()); // Load the image from the receive buffer
if (image.isNull())		      // Check if the image was indeed received
        qDebug("The image is null. Something failed.");
// If it did not fail, the image is now in the QImage object again

It could hardly be simpler, isn't it?

Extra: Send the image name as well

If you want the client-side to give a name to this image then this is perfectly possible by using some interesting options from the QImage object. To attach the image name as a tag to the image use:

//QImage image has already  been constructed
image.setText("name", name);

On the receiving end we can retrieve this tag information easily using:

//QImage image has already  been constructed
image.text("name")

This leaves us with a lot of interesting possibilities... so be sure you check those out as well!

Final notes

Well, I took also the liberty to put this in code so you can download it, test it, and learn from it. You can find the source code here.

If you have any comments or questions on the code then leave a comment below or send me an e-mail. If you make some changes in the code then I am happy to receive those changes as well (as diff or as new zip file).

I hope this was helpful for you!


代码转载自:https://pan.quark.cn/s/8ce4326d996e 对于在 CentOS 7 系统中修改网卡配置文件后无法使设置生效的情况,经过实践验证,可以通过使用 nmcli 命令来进行调整。完成修改之后,需要重新启动虚拟机以使更改生效,这样操作流程即告完成。如果设置仍然无法生效,则表明虚拟机在启动过程中所获取的 IP 地址配置并非针对 eth0,此时可以对其它网卡的配置文件进行修改或将其移除。在 CentOS 7 系统中,网络配置的管理机制与早期版本存在差异,主要体现为采用了 Network Manager 服务来负责网络接口的管理。在某些情形下,尽管修改了 `/etc/sysconfig/network-scripts` 目录下的 `ifcfg-eth0` 文件,但网络配置却未能即时生效。此类问题的发生通常源于 CentOS 7 采用了不同于以往的配置读取方法。接下来将具体阐述如何借助 nmcli 命令来处理这一挑战。 以 root 用户身份登录系统并打开终端界面。nmcli 是 Network Manager 提供的命令行界面工具,它支持在命令行环境下执行网络连接的建立、编辑、查询及管理任务。针对修改 eth0 网卡配置的需求,可以遵循以下步骤进行操作: 1. 导航至 `/etc/sysconfig/network-scripts` 目录: ``` cd /etc/sysconfig/network-scripts ``` 2. 检查该目录内是否存在 `ifcfg-eth0.bak` 文件,该备份文件可能是先前调整配置时遗留下来的,若存在可能造成冲突。若发现该文件,可以选择将其删除: ``` [root@localhost netw...
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