当ListView中包含Button、CheckBox等控件的时候,Android会默认将焦点给了这些控件,也就是说ListView的item根本就获取不到焦点,所以导致onItemClick时间不能触发。今天得空,做一个简单分析。
刚才百度了一下,找到两种解决方法,如下:
1、在Checkbox、Button对应的View处加 android:focusable="false"
2、在item根布局添加属性 android:descendantFocusability="blocksDescendants"
要搞清楚这个问题,要对Android事件分发机制有一定的了解,事件分发机制网上有大神写了一些特别详细和优秀的文章,在这里就不做介绍了,当用户点击事件出发后的流程,如下:

了解事件分发机制之后,我们在setOnItemClick之后肯定需要进行事件处理,上面说到事件拦截默认是不拦截,所以我们猜想会到ListView的onTouchEvent方法中去处理ItemClick事件。去找你会发现ListView没有onTouchEvent方法。那我们再去他的父类AbsListView去找。还真有:
public boolean onTouchEvent(MotionEvent ev) {
if (!isEnabled()) {
// A disabled view that is clickable still consumes the touch
// events, it just doesn't respond to them.
return isClickable() || isLongClickable();
}
if (mPositionScroller != null) {
mPositionScroller.stop();
}
if (mIsDetaching || !isAttachedToWindow()) {
// Something isn't right.
// Since we rely on being attached to get data set change notifications,
// don't risk doing anything where we might try to resync and find things
// in a bogus state.
return false;
}
startNestedScroll(SCROLL_AXIS_VERTICAL);
if (mFastScroll != null && mFastScroll.onTouchEvent(ev)) {
return true;
}
initVelocityTrackerIfNotExists();
final MotionEvent vtev = MotionEvent.obtain(ev);
final int actionMasked = ev.getActionMasked();
if (actionMasked == MotionEvent.ACTION_DOWN) {
mNestedYOffset = 0;
}
vtev.offsetLocation(0, mNestedYOffset);
switch (actionMasked) {
case MotionEvent.ACTION_DOWN: {
onTouchDown(ev);
break;
}
case MotionEvent.ACTION_MOVE: {
onTouchMove(ev, vtev);
break;
}
/**
* 重点1:
*/
case MotionEvent.ACTION_UP: {
onTouchUp(ev);
break;
}
case MotionEvent.ACTION_CANCEL: {
onTouchCancel();
break;
}
case MotionEvent.ACTION_POINTER_UP: {
onSecondaryPointerUp(ev);
final int x = mMotionX;
final int y = mMotionY;
final int motionPosition = pointToPosition(x, y);
if (motionPosition >= 0) {
// Remember where the motion event started
final View child = getChildAt(motionPosition - mFirstPosition);
mMotionViewOriginalTop = child.getTop();
mMotionPosition = motionPosition;
}
mLastY = y;
break;
}
case MotionEvent.ACTION_POINTER_DOWN: {
// New pointers take over dragging duties
final int index = ev.getActionIndex();
final int id = ev.getPointerId(index);
final int x = (int) ev.getX(index);
final int y = (int) ev.getY(index);
mMotionCorrection = 0;
mActivePointerId = id;
mMotionX = x;
mMotionY = y;
final int motionPosition = pointToPosition(x, y);
if (motionPosition >= 0) {
// Remember where the motion event started
final View child = getChildAt(motionPosition - mFirstPosition);
mMotionViewOriginalTop = child.getTop();
mMotionPosition = motionPosition;
}
mLastY = y;
break;
}
}
if (mVelocityTracker != null) {
mVelocityTracker.addMovement(vtev);
}
vtev.recycle();
return true;
}
代码比较长,我们主要看标识重点1部分 MotionEvent.ACTION_UP的情况,因为onItemClick事件的触发是在我们的手指从屏幕抬起的那一刻,在MotionEvent.ACTION_UP的情况下执行了onTouchUp(ev);那么我们可以想到问题发生的原因应该就是在这个方法了里了。
private void onTouchUp(MotionEvent ev) {
switch (mTouchMode) {
case TOUCH_MODE_DOWN:
case TOUCH_MODE_TAP:
case TOUCH_MODE_DONE_WAITING:
final int motionPosition = mMotionPosition;
final View child = getChildAt(motionPosition - mFirstPosition);
if (child != null) {
if (mTouchMode != TOUCH_MODE_DOWN) {
child.setPressed(false);
}
final float x = ev.getX();
final boolean inList = x > mListPadding.left && x < getWidth() - mListPadding.right;
/**
* 重点2:
*/
if (inList && !child.hasExplicitFocusable()) {
if (mPerformClick == null) {
mPerformClick = new PerformClick();
}
final AbsListView.PerformClick performClick = mPerformClick;
performClick.mClickMotionPosition = motionPosition;
performClick.rememberWindowAttachCount();
mResurrectToPosition = motionPosition;
if (mTouchMode == TOUCH_MODE_DOWN || mTouchMode == TOUCH_MODE_TAP) {
removeCallbacks(mTouchMode == TOUCH_MODE_DOWN ?
mPendingCheckForTap : mPendingCheckForLongPress);
mLayoutMode = LAYOUT_NORMAL;
if (!mDataChanged && mAdapter.isEnabled(motionPosition)) {
mTouchMode = TOUCH_MODE_TAP;
setSelectedPositionInt(mMotionPosition);
layoutChildren();
child.setPressed(true);
positionSelector(mMotionPosition, child);
setPressed(true);
if (mSelector != null) {
Drawable d = mSelector.getCurrent();
if (d != null && d instanceof TransitionDrawable) {
((TransitionDrawable) d).resetTransition();
}
mSelector.setHotspot(x, ev.getY());
}
if (mTouchModeReset != null) {
removeCallbacks(mTouchModeReset);
}
mTouchModeReset = new Runnable() {
@Override
public void run() {
mTouchModeReset = null;
mTouchMode = TOUCH_MODE_REST;
child.setPressed(false);
setPressed(false);
if (!mDataChanged && !mIsDetaching && isAttachedToWindow()) {
performClick.run();
}
}
};
postDelayed(mTouchModeReset,
ViewConfiguration.getPressedStateDuration());
} else {
mTouchMode = TOUCH_MODE_REST;
updateSelectorState();
}
return;
} else if (!mDataChanged && mAdapter.isEnabled(motionPosition)) {
performClick.run();
}
}
}
mTouchMode = TOUCH_MODE_REST;
updateSelectorState();
break;
case TOUCH_MODE_SCROLL:
final int childCount = getChildCount();
if (childCount > 0) {
final int firstChildTop = getChildAt(0).getTop();
final int lastChildBottom = getChildAt(childCount - 1).getBottom();
final int contentTop = mListPadding.top;
final int contentBottom = getHeight() - mListPadding.bottom;
if (mFirstPosition == 0 && firstChildTop >= contentTop &&
mFirstPosition + childCount < mItemCount &&
lastChildBottom <= getHeight() - contentBottom) {
mTouchMode = TOUCH_MODE_REST;
reportScrollStateChange(OnScrollListener.SCROLL_STATE_IDLE);
} else {
final VelocityTracker velocityTracker = mVelocityTracker;
velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity);
final int initialVelocity = (int)
(velocityTracker.getYVelocity(mActivePointerId) * mVelocityScale);
// Fling if we have enough velocity and we aren't at a boundary.
// Since we can potentially overfling more than we can overscroll, don't
// allow the weird behavior where you can scroll to a boundary then
// fling further.
boolean flingVelocity = Math.abs(initialVelocity) > mMinimumVelocity;
if (flingVelocity &&
!((mFirstPosition == 0 &&
firstChildTop == contentTop - mOverscrollDistance) ||
(mFirstPosition + childCount == mItemCount &&
lastChildBottom == contentBottom + mOverscrollDistance))) {
if (!dispatchNestedPreFling(0, -initialVelocity)) {
if (mFlingRunnable == null) {
mFlingRunnable = new FlingRunnable();
}
reportScrollStateChange(OnScrollListener.SCROLL_STATE_FLING);
mFlingRunnable.start(-initialVelocity);
dispatchNestedFling(0, -initialVelocity, true);
} else {
mTouchMode = TOUCH_MODE_REST;
reportScrollStateChange(OnScrollListener.SCROLL_STATE_IDLE);
}
} else {
mTouchMode = TOUCH_MODE_REST;
reportScrollStateChange(OnScrollListener.SCROLL_STATE_IDLE);
if (mFlingRunnable != null) {
mFlingRunnable.endFling();
}
if (mPositionScroller != null) {
mPositionScroller.stop();
}
if (flingVelocity && !dispatchNestedPreFling(0, -initialVelocity)) {
dispatchNestedFling(0, -initialVelocity, false);
}
}
}
} else {
mTouchMode = TOUCH_MODE_REST;
reportScrollStateChange(OnScrollListener.SCROLL_STATE_IDLE);
}
break;
case TOUCH_MODE_OVERSCROLL:
if (mFlingRunnable == null) {
mFlingRunnable = new FlingRunnable();
}
final VelocityTracker velocityTracker = mVelocityTracker;
velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity);
final int initialVelocity = (int) velocityTracker.getYVelocity(mActivePointerId);
reportScrollStateChange(OnScrollListener.SCROLL_STATE_FLING);
if (Math.abs(initialVelocity) > mMinimumVelocity) {
mFlingRunnable.startOverfling(-initialVelocity);
} else {
mFlingRunnable.startSpringback();
}
break;
}
setPressed(false);
if (mEdgeGlowTop != null) {
mEdgeGlowTop.onRelease();
mEdgeGlowBottom.onRelease();
}
// Need to redraw since we probably aren't drawing the selector anymore
invalidate();
removeCallbacks(mPendingCheckForLongPress);
recycleVelocityTracker();
mActivePointerId = INVALID_POINTER;
if (PROFILE_SCROLLING) {
if (mScrollProfilingStarted) {
Debug.stopMethodTracing();
mScrollProfilingStarted = false;
}
}
if (mScrollStrictSpan != null) {
mScrollStrictSpan.finish();
mScrollStrictSpan = null;
}
}
这里主要看上面的重点2,拿到了我们item的View,并且判断了item的View是否在范围是否获取焦点(hasFocusable()),这里对hasFocusable()取反判断,也就是说,必需要我们的itemView的hasFocusable() 方法返回false, 才会执行一下的方法,以下的方法就是点击事件的方法。那么我们来看看是不是mPerformClick真的就是执行我们的itemClick事件。
private class PerformClick extends WindowRunnnable implements Runnable {
int mClickMotionPosition;
@Override
public void run() {
// The data has changed since we posted this action in the event queue,
// bail out before bad things happen
if (mDataChanged) return;
final ListAdapter adapter = mAdapter;
final int motionPosition = mClickMotionPosition;
if (adapter != null && mItemCount > 0 &&
motionPosition != INVALID_POSITION &&
motionPosition < adapter.getCount() && sameWindow() &&
adapter.isEnabled(motionPosition)) {
final View view = getChildAt(motionPosition - mFirstPosition);
// If there is no view, something bad happened (the view scrolled off the
// screen, etc.) and we should cancel the click
if (view != null) {
/**
* 重点3:
*/
performItemClick(view, motionPosition, adapter.getItemId(motionPosition));
}
}
}
}
在重点3拿到了我们点击的item View,并且调用了performItemClick方法。我们再来看absListView的performItemClick方法:
public boolean performItemClick(View view, int position, long id) {
boolean handled = false;
boolean dispatchItemClick = true;
if (mChoiceMode != CHOICE_MODE_NONE) {
handled = true;
boolean checkedStateChanged = false;
if (mChoiceMode == CHOICE_MODE_MULTIPLE ||
(mChoiceMode == CHOICE_MODE_MULTIPLE_MODAL && mChoiceActionMode != null)) {
boolean checked = !mCheckStates.get(position, false);
mCheckStates.put(position, checked);
if (mCheckedIdStates != null && mAdapter.hasStableIds()) {
if (checked) {
mCheckedIdStates.put(mAdapter.getItemId(position), position);
} else {
mCheckedIdStates.delete(mAdapter.getItemId(position));
}
}
if (checked) {
mCheckedItemCount++;
} else {
mCheckedItemCount--;
}
if (mChoiceActionMode != null) {
mMultiChoiceModeCallback.onItemCheckedStateChanged(mChoiceActionMode,
position, id, checked);
dispatchItemClick = false;
}
checkedStateChanged = true;
} else if (mChoiceMode == CHOICE_MODE_SINGLE) {
boolean checked = !mCheckStates.get(position, false);
if (checked) {
mCheckStates.clear();
mCheckStates.put(position, true);
if (mCheckedIdStates != null && mAdapter.hasStableIds()) {
mCheckedIdStates.clear();
mCheckedIdStates.put(mAdapter.getItemId(position), position);
}
mCheckedItemCount = 1;
} else if (mCheckStates.size() == 0 || !mCheckStates.valueAt(0)) {
mCheckedItemCount = 0;
}
checkedStateChanged = true;
}
if (checkedStateChanged) {
updateOnScreenCheckedViews();
}
}
if (dispatchItemClick) {
/**
* 重点4:
*/
handled |= super.performItemClick(view, position, id);
}
return handled;
}
看重点4调用了父类的performItemClick方法:
public boolean performItemClick(View view, int position, long id) {
final boolean result;
if (mOnItemClickListener != null) {
playSoundEffect(SoundEffectConstants.CLICK);
/**
* 重点5:
*/
mOnItemClickListener.onItemClick(this, view, position, id);
result = true;
} else {
result = false;
}
if (view != null) {
view.sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
}
return result;
}
好了,搞了半天,终于到点上了。
重点5很明显了,就是如果有ItemClickListener,就执行他的onItemClick方法,最终回调到我们常见的那个方法。
到这里,相信大家已经知道,关键代码就是刚才上面我们分析的那一个if判断

也就是只有item的View hasFocusable( )方法返回false,才会执行onItemClick。
View 和 ViewGroup 的 hasFocusable
1、ViewGroup的hasFocusable
boolean hasFocusable(boolean allowAutoFocus, boolean dispatchExplicit) {
// This should probably be super.hasFocusable, but that would change
// behavior. Historically, we have not checked the ancestor views for
// shouldBlockFocusForTouchscreen() in ViewGroup.hasFocusable.
// Invisible and gone views are never focusable.
if ((mViewFlags & VISIBILITY_MASK) != VISIBLE) {
return false;
}
// Only use effective focusable value when allowed.
if ((allowAutoFocus || getFocusable() != FOCUSABLE_AUTO) && isFocusable()) {
return true;
}
// Determine whether we have a focused descendant.
final int descendantFocusability = getDescendantFocusability();
if (descendantFocusability != FOCUS_BLOCK_DESCENDANTS) {
return hasFocusableChild(dispatchExplicit);
}
return false;
}
boolean hasFocusableChild(boolean dispatchExplicit) {
// Determine whether we have a focusable descendant.
final int count = mChildrenCount;
final View[] children = mChildren;
for (int i = 0; i < count; i++) {
final View child = children[i];
// In case the subclass has overridden has[Explicit]Focusable, dispatch
// to the expected one for each child even though we share logic here.
if ((dispatchExplicit && child.hasExplicitFocusable())
|| (!dispatchExplicit && child.hasFocusable())) {
return true;
}
}
return false;
}
如果 ViewGroup visiable 和 focusable 都为 true,就算能够获取焦点, 返回 true。
如果我们给ViewGroup设置了descendantFocusability属性,并且等于FOCUS_BLOCK_DESCENDANTS的情况下,返回false。不能获取焦点。
如果没有设置descendantFocusability属性的话,只要一个子View hasFocusable返回了true,ViewGroup的hasFocusable就返回。
2、View的hasFocusable
boolean hasFocusable(boolean allowAutoFocus, boolean dispatchExplicit) {
if (!isFocusableInTouchMode()) {
for (ViewParent p = mParent; p instanceof ViewGroup; p = p.getParent()) {
final ViewGroup g = (ViewGroup) p;
if (g.shouldBlockFocusForTouchscreen()) {
return false;
}
}
}
// Invisible and gone views are never focusable.
if ((mViewFlags & VISIBILITY_MASK) != VISIBLE) {
return false;
}
// Only use effective focusable value when allowed.
if ((allowAutoFocus || getFocusable() != FOCUSABLE_AUTO) && isFocusable()) {
return true;
}
return false;
}
在触摸模式下如果不可获取焦点,先遍历 View 的所有父节点,如果有一个父节点设置了阻塞子 View 获取焦点,那么该 View 就不可能获取焦点
在触摸模式下如果不可获取焦点,并且没有父节点设置阻塞子 View 获取焦点,和在触摸模式下如果可以获取焦点,那么才判断 View 自身的 visiable 和 focusable 属性,来决定是否可以获取焦点,只有 visiable 和 focusable 同时为 true,该View 才可能获取焦点。
好了,分析到这里我们再回过头去看两个解决办法。
第一种情况,item没有设置descendantFocusability=”blocksDescendants”,遍历了所有子View,由于所有的子view都不可获得焦点,所有item也没有获取焦点,那么上面说到回调至性的条件判断也就的代码:

if条件成立,所有执行了回调。
第二种情况,item设置了descendantFocusability=”blocksDescendants”,所有没有遍历子 View,child.hasFocusable(),直接返回false了。
当ListView的Item中包含Button或CheckBox等控件时,焦点会被这些控件占用,导致setOnItemClickListener无法触发。解决方案包括:在子控件上设置android:focusable="false"或在Item根布局添加android:descendantFocusability="blocksDescendants"。问题关键在于hasFocusable()方法的返回值,必须为false才能执行onItemClick。通过分析事件分发机制和ViewGroup的hasFocusable方法,可以理解这两种解决方法为何有效。
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