简介
WebSocket是一种在单个TCP连接上进行全双工通信的协议。
很多服务http协议进行交互,但是http协议的服务特点为一次一服务的特点。
在实际开发我们经常需要服务给予我们反馈,如果使用http协议的话。我们就需要使用轮询技术。轮询是在特定的时间间隔(如1秒),定时想服务器发送请求询问结果,当结果返回时才停止轮询,这样的缺点很明显,1、浪费带宽资源。2.发起轮询等待的系统资源。
Websocket双工通信的特点,服务器在处理任务结束后可以直接通知客户端。
Websocket诞生的原因
在Websocket出现之前,浏览器和服务器之间的通信往往采用的是HTTP协议,交互流程是浏览器发出一个请求,然后服务端接收请求后进行处理并返回结果给浏览器,最后浏览器将数据进行渲染呈现到网页上。但是HTTP有一个缺陷就是只能由客户端发起,服务端不具备推送能力。为了获取服务端最新的状态,客户端只能采取“轮询”的方式,每隔一段时间发起一个请求,但是这会导致 1.服务端被迫维持来自各个客户端的大量的不同的连接。2.大量的轮询请求会造成高开销,比如会带上多余的Header,造成无用的数据传输为了解决这些问题,Websocket由此诞生。
Websocket与HTTP的相同点与不同点
相同点
- 都是基于TCP协议
- 都是可靠的传输协议
- 都是应用层协议
- 默认端口也是80和443
不同点
- Websocket是双向通信协议,HTTP是单向的
- Websocket需要浏览器和服务器握手进行连接建立,而HTTP是浏览器发起向服务器的连接
- 虽然HTTP/2也具备服务器推送功能,但是HTTP/2只能推送静态资源,无法推送动态内容。
总结
websocket 是基于 TCP socket 之上的应用层, 解决 HTML 轮询连接的问题,实现客户端与服务端长连接, 实现消息互相发送,全双工。
QT准备
要使用 Qt 的 WebSocket 模块,先在 pro 文件中加上 websockets:
QT += websockets
websocket服务端使用 QTdemo
chatserver.h
#ifndef CHATSERVER_H
#define CHATSERVER_H
#include <QtCore/QObject>
#include <QtCore/QList>
QT_FORWARD_DECLARE_CLASS(QWebSocketServer)
QT_FORWARD_DECLARE_CLASS(QWebSocket)
QT_FORWARD_DECLARE_CLASS(QString)
class ChatServer : public QObject
{
Q_OBJECT
public:
explicit ChatServer(quint16 port, QObject *parent = nullptr);
~ChatServer() override;
private slots:
void onNewConnection();
void processMessage(const QString &message);
void socketDisconnected();
private:
QWebSocketServer *m_pWebSocketServer;
QList<QWebSocket *> m_clients;
};
#endif //CHATSERVER_H
chatserver.cpp
/****************************************************************************
**
** Copyright (C) 2016 Kurt Pattyn <pattyn.kurt@gmail.com>.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtWebSockets module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "chatserver.h"
#

本文介绍了WebSocket协议如何解决HTTP协议的单向通信问题,强调其全双工特性,并通过Qt的QWebSocketServer和QWebSocket模块展示了WebSocket在服务器端和客户端的使用实例。
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