Knight Moves
| Time Limit: 1000MS | Memory Limit: 30000K | |
| Total Submissions: 19685 | Accepted: 9085 |
Description
Background
Mr Somurolov, fabulous chess-gamer indeed, asserts that no one else but him can move knights from one position to another so fast. Can you beat him?
The Problem
Your task is to write a program to calculate the minimum number of moves needed for a knight to reach one point from another, so that you have the chance to be faster than Somurolov.
For people not familiar with chess, the possible knight moves are shown in Figure 1.

Mr Somurolov, fabulous chess-gamer indeed, asserts that no one else but him can move knights from one position to another so fast. Can you beat him?
The Problem
Your task is to write a program to calculate the minimum number of moves needed for a knight to reach one point from another, so that you have the chance to be faster than Somurolov.
For people not familiar with chess, the possible knight moves are shown in Figure 1.

Input
The input begins with the number n of scenarios on a single line by itself.
Next follow n scenarios. Each scenario consists of three lines containing integer numbers. The first line specifies the length l of a side of the chess board (4 <= l <= 300). The entire board has size l * l. The second and third line contain pair of integers {0, ..., l-1}*{0, ..., l-1} specifying the starting and ending position of the knight on the board. The integers are separated by a single blank. You can assume that the positions are valid positions on the chess board of that scenario.
Next follow n scenarios. Each scenario consists of three lines containing integer numbers. The first line specifies the length l of a side of the chess board (4 <= l <= 300). The entire board has size l * l. The second and third line contain pair of integers {0, ..., l-1}*{0, ..., l-1} specifying the starting and ending position of the knight on the board. The integers are separated by a single blank. You can assume that the positions are valid positions on the chess board of that scenario.
Output
For each scenario of the input you have to calculate the minimal amount of knight moves which are necessary to move from the starting point to the ending point. If starting point and ending point are equal,distance is zero. The distance must be written on a
single line.
Sample Input
3 8 0 0 7 0 100 0 0 30 50 10 1 1 1 1
Sample Output
5 28 0
/*
* 用Map标记会超内存,。。。。广搜,数组标记
*
*/
import java.util.ArrayDeque;
//import java.util.HashMap;
//import java.util.Map;
import java.util.Queue;
import java.util.Scanner;
public class Main{
// private static Map<String,Integer> map=new HashMap<String, Integer>();
private static Queue<Point> queue=new ArrayDeque<Point>();
private static int d[][]={{-2,-1},{-1,-2},{1,-2},{2,-1},{2,1},{1,2},{-1,2},{-2,1}};
private static int ex,ey,n;
private static boolean ok[][];
public static void main(String[] args) {
Scanner input=new Scanner(System.in);
int N=input.nextInt();
while(N-->0){
n=input.nextInt();
Init();
int sx=input.nextInt();
int sy=input.nextInt();
ex=input.nextInt();
ey=input.nextInt();
Point p=new Point();
p.setX(sx);
p.setY(sy);
p.setDp(0);
queue.add(p);
//map.put(sx+","+sy, 0);
ok[sx][sy]=true;
System.out.println(bfs(queue));
}
}
private static Integer bfs(Queue<Point> q) {
while(!q.isEmpty()){
Point p=q.poll();
if(p.getX()==ex&&p.getY()==ey){
return p.getDp();
}
for(int i=0;i<8;++i){
int x=p.getX()+d[i][0];
int y=p.getY()+d[i][1];
if(x<0||x>=n||y<0||y>=n){
continue;
}
Point point=new Point();
point.setX(x);
point.setY(y);
point.setDp(p.getDp()+1);
if(!ok[x][y]){
q.add(point);
ok[x][y]=true;
}
}
}
return null;
}
private static void Init() {
queue.clear();
//map.clear();
ok=new boolean[n][n];
}
}
class Point{
private Integer x,y,dp;
public Integer getDp() {
return dp;
}
public void setDp(Integer dp) {
this.dp = dp;
}
public Integer getX() {
return x;
}
public void setX(Integer x) {
this.x = x;
}
public Integer getY() {
return y;
}
public void setY(Integer y) {
this.y = y;
}
}
本博客探讨了如何使用广度优先搜索算法解决骑士从一个棋盘位置到另一个位置所需的最少移动次数问题,适合计算机科学领域的学习者。
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