According to Roger Caillois, play is "an occasion of pure waste: waste of time, energy, ingenuity, skill, and often of money." In spite of this - or because of it - play constitutes an essential element of human social and spiritual development. In this classic study, Caillois defines play as a free and voluntary activity that occurs in a pure space, isolated and protected from...
According to Roger Caillois, play is "an occasion of pure waste: waste of time, energy, ingenuity, skill, and often of money." In spite of this - or because of it - play constitutes an essential element of human social and spiritual development. In this classic study, Caillois defines play as a free and voluntary activity that occurs in a pure space, isolated and protected from the rest of life. Play is uncertain, since the outcome may not be foreseen, and it is governed by rules that provide a level playing field for all participants. In its most basic form, play consists of finding a response to the opponent's action - or to the play situation - that is free within the limits set by the rules. Caillois qualifies types of games - according to whether competition, chance, simulation, or vertigo (being physically out of control) is dominant - and ways of playing, ranging from the unrestricted improvisation characteristic of children's play to the disciplined pursuit of solutions to gratuitously difficult puzzles. Caillois also examines the means by which games become part of daily life and ultimately contribute to various cultures their most characteristic customs and institutions. Presented here in Meyer Barash's superb English translation, "Man, Play and Games" is a companion volume to Caillois' "Man and the Sacred".
作者简介
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Roger Caillois (1913-78) was a French philosopher and writer. He was a cofounder of France's pathbreaking Collège de Sociologie pour l'Étude du Sacré and the founding editor of Diogenes,. His books included works of anthropology, sociology, psychoanalysis, art, and literary criticism.
Meyer Barash (d. 2005) was a Distinguished Professor of Sociology at Hofstra University and co...
Roger Caillois (1913-78) was a French philosopher and writer. He was a cofounder of France's pathbreaking Collège de Sociologie pour l'Étude du Sacré and the founding editor of Diogenes,. His books included works of anthropology, sociology, psychoanalysis, art, and literary criticism.
Meyer Barash (d. 2005) was a Distinguished Professor of Sociology at Hofstra University and coeditor of Marriage and the Family: A Comparative Analysis of Contemporary Problems,.
"It manifests a kind of uncontrolled fantasy that can be designated by the term [paidia]. This latter principle is completely impractical, even though it requires an ever greater amount of effort, pat..."It manifests a kind of uncontrolled fantasy that can be designated by the term [paidia]. This latter principle is completely impractical, even though it requires an ever greater amount of effort, patience, skill, or ingenuity. I call this second component [ludus]."(展开)
0 有用  2025-01-03 22:49:06 浙江
"It manifests a kind of uncontrolled fantasy that can be designated by the term [paidia]. This latter principle is completely impractical, even though it requires an ever greater amount of effort, pat... "It manifests a kind of uncontrolled fantasy that can be designated by the term [paidia]. This latter principle is completely impractical, even though it requires an ever greater amount of effort, patience, skill, or ingenuity. I call this second component [ludus]." (展开)
1 有用 Nin 2021-12-11 06:03:29
四个分类里一定要搞两个希腊语一个拉丁语一个英语,分完觉得还不行,不完整,再分两类又是一个希腊语一个拉丁语,挺想笑的不是很清楚为什么(在1961年的时代背景下批判1938年的Homo Ludens,但其实基本延伸了前人的核心;对比足见Huizinga无疑是古典的、虔诚的、理想的,从康德席勒游戏冲动延伸下来,又在麦克卢汉那里得到真正的当代延伸(我瞎说的
0 有用 謝邪妮 2025-03-04 15:53:31 四川
继承并修正了Johan Huizinga在《游戏的人》中提出的观点。反对Huizinga将竞争(Agon)视为游戏的核心特征,并进一步扩展了游戏类型的分类:竞争(Agon) ;概率(Alea) ;模拟(Mimicry) ;眩晕(Ilinx)。总结出游戏的六大特征:自由性;隔离性;不确定性;非生产性;规则约束性;虚构性。区分两种游戏倾向:高度规则化的Ludus和自由即兴的Paidia。认为游戏不仅是... 继承并修正了Johan Huizinga在《游戏的人》中提出的观点。反对Huizinga将竞争(Agon)视为游戏的核心特征,并进一步扩展了游戏类型的分类:竞争(Agon) ;概率(Alea) ;模拟(Mimicry) ;眩晕(Ilinx)。总结出游戏的六大特征:自由性;隔离性;不确定性;非生产性;规则约束性;虚构性。区分两种游戏倾向:高度规则化的Ludus和自由即兴的Paidia。认为游戏不仅是娱乐,更是社会结构和文化制度的雏形。 (展开)
2 有用 雨夜之月 2020-02-26 10:07:20
how to play with the structure
0 有用 Yuène 2023-04-25 01:05:53 湖北
free, separate, uncertain, unproductive, governed by rules, make-believe; agon, alea, mimicry, ilinx; paidia, ludus