Music 256a + CS 476a
| Fall 2025
Music, Computing, Design: The Art of Design
Stanford University
Ge Wang
and
Eito Murakami
(TA)
syllabus |
assignments |
final projects |
gallery
class: MW 3:30-5;20pm
location:
CCRMA Classroom (the Knoll)
prerequisite:
prior programming experience
textbook
Wang, G.
Artful Design: Technology in Search of the Sublime
Stanford University Press, 2018. (ISBN: 978-1503600522)
(Available at the Stanford Bookstore and here for purchase)
course
description
This course explores the artful design of interactive musical software, tools,
instruments, toys, and games. Topics include strategies for crafting interactive systems,
audiovisual design, game design, and the aesthetics dimension of shaping technology in our
world today. Course work features several programming assignments, short weekly reading
responses, an emphasis on critical design feedback, and a “design your own” final project.
Students will learn to create audiovisual software systems and prototype them using the
ChucK/ChuGL programming language. Prerequisite: experience in C/C++, Java, ChucK, Unity,
or Unreal Engine.
256a topics include:
- real-time software system design for music
(integrating audio, graphics, interaction)
- audio-visual interactive programming
- technology-mediated toolbuilding for creative expression
- game and toy design for music
- a practical philosophy of shaping technology
(see final projects from:
2024,
2023,
2022,
2021,
2020,
2019,
2018,
2017,
2015,
2014,
2013,
2011,
2010 and
2009)
assignments
- weekly reading responses: see guidelines + schedule
- homework #1:
Reading Response + Design Etude + ChucK Exercise
due date: Sunday (9/28) 11:59:59pm
- homework #2:
Sound Peeking
due dates: milestone
- Tuesday (10/7, 11:59:59pm) video demo on webpage, URL submitted to Canvas.
- Wednesday (10/8, 3:30-pm) in-class critique.(in-class feedback)
due dates: final deliverables
- Thursday (10/16, 11:59:59pm) final video demo on webpage, URL submitted to Canvas
- Wednesday (10/15, 3:30pm) OR Monday (10/20, 3:30pm) in-class presentation. (in-class feedback)
- homework #3: Interactive
Audiovisual Music Sequencer
milestone 0
- Thursday (10/23, 11:59:59pm) webpage + initial research + 3 sketches, URL => Canvas.
milestone 1
- Tuesdsay (10/28, 11:59:59pm) working core mechanic, URL => Canvas.
- Wednesday (10/29) in-class presentation. (in-class feedback)
milestone 2
- Tuesdsay (11/4, 11:59:59pm) working core mechanic, URL => Canvas.
- Wednesday (11/5) in-class presentation. (in-class feedback)
final deliverables
- Tuesday (11/11, 11:59:59pm) final video demo on webpage, URL => Canvas.
- Wednesday (11/12) in-class presentation. (in-class feedback)
- final project:
Design Your Own Interactive Audiovisual Software Tool
"Design and prototype an interactive software tool in ChucK/ChuGL,
integrating real-time audio and graphics and interaction."
milestone 0
- Thursday (11/13, 11:59pm) webpage + 3 brainstorming sketches
milestone 1
- Tuesday (11/18, 11:59pm) something working: core mechanics
- Wednesdsay (11/19) in-class presentation. (in-class feedback)
milestone 2
- Sunday (11/23, 11:59pm) minimal essential system
- Monday (12/1) in-class presentation (in-class feedback)
final deliverables
- Wednesday (12/10, noon) polished final deliverables + documentation
final presentations
- Wednesday (12/10, 7pm, CCRMA Stage) public final presentations
(in-class
feedback)
MCD |
CCRMA |
music |
CS |
stanford
|