// Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause #include "instancebuffer.h" #include static const int rowCount = 20; static const int colCount = 20; static const int maxInstanceCount = rowCount * colCount; InstanceBuffer::InstanceBuffer(Qt3DCore::QNode *parent) : Qt3DCore::QBuffer(parent) , m_instanceCount(maxInstanceCount) { // Create some per instance data - position of each instance QByteArray ba; ba.resize(maxInstanceCount * sizeof(QVector3D)); QVector3D *posData = reinterpret_cast(ba.data()); for (int j = 0; j < rowCount; ++j) { const float z = float(j); for (int i = 0; i < colCount; ++i) { const float x = float(i); const QVector3D pos(x, 0.0f, z); *posData = pos; ++posData; } } // Put the data into the buffer setData(ba); } int InstanceBuffer::instanceCount() const { return m_instanceCount; } void InstanceBuffer::setInstanceCount(int instanceCount) { if (m_instanceCount == instanceCount) return; m_instanceCount = instanceCount; emit instanceCountChanged(instanceCount); }