/**************************************************************************** ** ** Copyright (C) 2013 Sandro S. Andrade ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtUml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qumlunmarshallaction.h" #include "private/qumlunmarshallactionobject_p.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE /*! \class QUmlUnmarshallAction \inmodule QtUml \brief An unmarshall action is an action that breaks an object of a known type into outputs each of which is equal to a value from a structural feature of the object. */ /*! Creates a new QUmlUnmarshallAction. Also creates the corresponding QObject-based representation returned by asQModelingObject() if \a createQModelingObject is true. */ QUmlUnmarshallAction::QUmlUnmarshallAction(bool createQModelingObject) : _object(0), _unmarshallType(0) { if (createQModelingObject) _qModelingObject = qobject_cast(new QUmlUnmarshallActionObject(this)); } /*! Destroys the QUmlUnmarshallAction. */ QUmlUnmarshallAction::~QUmlUnmarshallAction() { QModelingElement::deleteQModelingObject(); } /*! Returns a deep-copied clone of the QUmlUnmarshallAction. */ QModelingElement *QUmlUnmarshallAction::clone() const { QUmlUnmarshallAction *c = new QUmlUnmarshallAction; c->asQModelingObject()->setObjectName(this->asQModelingObject()->objectName()); c->asQModelingObject()->setProperty("role", this->asQModelingObject()->property("role")); foreach (QUmlComment *element, ownedComments()) c->addOwnedComment(dynamic_cast(element->clone())); c->setName(name()); if (nameExpression()) c->setNameExpression(dynamic_cast(nameExpression()->clone())); c->setVisibility(visibility()); c->setLeaf(isLeaf()); foreach (QUmlExceptionHandler *element, handlers()) c->addHandler(dynamic_cast(element->clone())); c->setLocallyReentrant(isLocallyReentrant()); foreach (QUmlConstraint *element, localPostconditions()) c->addLocalPostcondition(dynamic_cast(element->clone())); foreach (QUmlConstraint *element, localPreconditions()) c->addLocalPrecondition(dynamic_cast(element->clone())); if (object()) c->setObject(dynamic_cast(object()->clone())); foreach (QUmlOutputPin *element, results()) c->addResult(dynamic_cast(element->clone())); return c; } // OWNED ATTRIBUTES /*! The object to be unmarshalled. \b {Subsetted property(ies):} QUmlAction::inputs(). */ QUmlInputPin *QUmlUnmarshallAction::object() const { // This is a read-write association end return _object; } /*! Adjusts object to \a object. */ void QUmlUnmarshallAction::setObject(QUmlInputPin *object) { // This is a read-write association end if (_object != object) { // Adjust subsetted properties removeInput(_object); _object = object; if (object && object->asQModelingObject() && this->asQModelingObject()) QObject::connect(object->asQModelingObject(), SIGNAL(destroyed()), this->asQModelingObject(), SLOT(setObject())); object->asQModelingObject()->setParent(this->asQModelingObject()); // Adjust subsetted properties if (object) { addInput(object); } } } /*! The values of the structural features of the input object. \sa addResult(), removeResult() \b {Subsetted property(ies):} QUmlAction::outputs(). */ const QSet QUmlUnmarshallAction::results() const { // This is a read-write association end return _results; } /*! Adds \a result to results. \sa results(), removeResult() */ void QUmlUnmarshallAction::addResult(QUmlOutputPin *result) { // This is a read-write association end if (!_results.contains(result)) { _results.insert(result); if (result && result->asQModelingObject() && this->asQModelingObject()) QObject::connect(result->asQModelingObject(), SIGNAL(destroyed(QObject*)), this->asQModelingObject(), SLOT(removeResult(QObject *))); result->asQModelingObject()->setParent(this->asQModelingObject()); // Adjust subsetted properties addOutput(result); } } /*! Removes \a result from results. \sa results(), addResult() */ void QUmlUnmarshallAction::removeResult(QUmlOutputPin *result) { // This is a read-write association end if (_results.contains(result)) { _results.remove(result); if (result->asQModelingObject()) result->asQModelingObject()->setParent(0); // Adjust subsetted properties removeOutput(result); } } /*! The type of the object to be unmarshalled. */ QUmlClassifier *QUmlUnmarshallAction::unmarshallType() const { // This is a read-write association end return _unmarshallType; } /*! Adjusts unmarshallType to \a unmarshallType. */ void QUmlUnmarshallAction::setUnmarshallType(QUmlClassifier *unmarshallType) { // This is a read-write association end if (_unmarshallType != unmarshallType) { _unmarshallType = unmarshallType; if (unmarshallType && unmarshallType->asQModelingObject() && this->asQModelingObject()) QObject::connect(unmarshallType->asQModelingObject(), SIGNAL(destroyed()), this->asQModelingObject(), SLOT(setUnmarshallType())); } } QT_END_NAMESPACE