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-rw-r--r--code/AssetLib/FBX/FBXConverter.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/code/AssetLib/FBX/FBXConverter.cpp b/code/AssetLib/FBX/FBXConverter.cpp
index 87d0136d8..7ddc231b7 100644
--- a/code/AssetLib/FBX/FBXConverter.cpp
+++ b/code/AssetLib/FBX/FBXConverter.cpp
@@ -2958,7 +2958,7 @@ void FBXConverter::GenerateNodeAnimations(std::vector<aiNodeAnim *> &node_anims,
// be invoked _later_ (animations come first). If this node has only rotation,
// scaling and translation _and_ there are no animated other components either,
// we can use a single node and also a single node animation channel.
- if( !has_complex && !NeedsComplexTransformationChain(target)) {
+ if (!doc.Settings().preservePivots || (!has_complex && !NeedsComplexTransformationChain(target))) {
aiNodeAnim* const nd = GenerateSimpleNodeAnim(fixed_name, target, chain,
node_property_map.end(),
start, stop,