// Copyright (C) 2021 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #ifndef QSSG_GLSLSYMBOL_H #define QSSG_GLSLSYMBOL_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include QT_BEGIN_NAMESPACE namespace GLSL { class Symbol; class Scope; class Q_QUICK3DGLSLPARSER_EXPORT Symbol { public: Symbol(Scope *scope = nullptr); virtual ~Symbol(); Scope *scope() const; void setScope(Scope *scope); QString name() const; void setName(const QString &name); virtual Scope *asScope() { return nullptr; } virtual Struct *asStruct() { return nullptr; } virtual Function *asFunction() { return nullptr; } virtual Argument *asArgument() { return nullptr; } virtual Block *asBlock() { return nullptr; } virtual Variable *asVariable() { return nullptr; } virtual OverloadSet *asOverloadSet() { return nullptr; } virtual Namespace *asNamespace() { return nullptr; } virtual const Type *type() const = 0; private: Scope *_scope; QString _name; }; class Q_QUICK3DGLSLPARSER_EXPORT Scope: public Symbol { public: Scope(Scope *sscope = nullptr); Symbol *lookup(const QString &name) const; virtual QList members() const; virtual void add(Symbol *symbol) = 0; virtual Symbol *find(const QString &name) const = 0; Scope *asScope() override { return this; } }; } // namespace GLSL QT_END_NAMESPACE #endif // QSSG_GLSLSYMBOL_H