// Copyright (C) 2019 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #ifndef QSSGPOINTLIGHT_H #define QSSGPOINTLIGHT_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include QT_BEGIN_NAMESPACE class Q_QUICK3D_EXPORT QQuick3DPointLight : public QQuick3DAbstractLight { Q_OBJECT Q_PROPERTY(float constantFade READ constantFade WRITE setConstantFade NOTIFY constantFadeChanged) Q_PROPERTY(float linearFade READ linearFade WRITE setLinearFade NOTIFY linearFadeChanged) Q_PROPERTY(float quadraticFade READ quadraticFade WRITE setQuadraticFade NOTIFY quadraticFadeChanged) QML_NAMED_ELEMENT(PointLight) public: explicit QQuick3DPointLight(QQuick3DNode *parent = nullptr); ~QQuick3DPointLight() override {} float constantFade() const; float linearFade() const; float quadraticFade() const; public Q_SLOTS: void setConstantFade(float constantFade); void setLinearFade(float linearFade); void setQuadraticFade(float quadraticFade); Q_SIGNALS: void constantFadeChanged(); void linearFadeChanged(); void quadraticFadeChanged(); protected: QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override; private: float m_constantFade = 1.0f; float m_linearFade = 0.0f; float m_quadraticFade = 1.0f; }; QT_END_NAMESPACE #endif // QSSGPOINTLIGHT_H