// Copyright (C) 2021 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #ifndef QQUICK3DPARTICLECUSTOMSHAPE_H #define QQUICK3DPARTICLECUSTOMSHAPE_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qquick3dparticleabstractshape_p.h" #include QT_BEGIN_NAMESPACE class Q_QUICK3DPARTICLES_EXPORT QQuick3DParticleCustomShape : public QQuick3DParticleAbstractShape { Q_OBJECT Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged) Q_PROPERTY(bool randomizeData READ randomizeData WRITE setRandomizeData NOTIFY randomizeDataChanged) QML_NAMED_ELEMENT(ParticleCustomShape3D) QML_ADDED_IN_VERSION(6, 3) public: explicit QQuick3DParticleCustomShape(QObject *parent = nullptr); QUrl source() const; bool randomizeData() const; // Returns point inside this shape QVector3D getPosition(int particleIndex) override; Q_REVISION(6, 10) QVector3D getSurfaceNormal(int particleIndex) override; public Q_SLOTS: void setSource(const QUrl &source); void setRandomizeData(bool random); Q_SIGNALS: void sourceChanged(); void randomizeDataChanged(); private: void loadFromSource(); void doRandomizeData(); QUrl m_source; bool m_random = false; bool m_randomizeDirty = false; QList m_positions; QVector3D m_center; }; QT_END_NAMESPACE #endif // QQUICK3DPARTICLECUSTOMSHAPE_H