// Copyright (C) 2021 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #ifndef QQUICK3DPARTICLEVECTORDIRECTION_H #define QQUICK3DPARTICLEVECTORDIRECTION_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include QT_BEGIN_NAMESPACE class Q_QUICK3DPARTICLES_EXPORT QQuick3DParticleVectorDirection : public QQuick3DParticleDirection { Q_OBJECT Q_PROPERTY(QVector3D direction READ direction WRITE setDirection NOTIFY directionChanged) Q_PROPERTY(QVector3D directionVariation READ directionVariation WRITE setDirectionVariation NOTIFY directionVariationChanged) Q_PROPERTY(bool normalized READ normalized WRITE setNormalized NOTIFY normalizedChanged) QML_NAMED_ELEMENT(VectorDirection3D) QML_ADDED_IN_VERSION(6, 2) public: QQuick3DParticleVectorDirection(QObject *parent = nullptr); QVector3D direction() const; QVector3D directionVariation() const; bool normalized() const; public Q_SLOTS: void setDirection(const QVector3D &direction); void setDirectionVariation(const QVector3D &directionVariation); void setNormalized(bool normalized); Q_SIGNALS: void directionChanged(); void directionVariationChanged(); void normalizedChanged(); private: QVector3D sample(const QQuick3DParticleData &d) override; QVector3D m_direction = {0.0f, 100.0f, 0.0f}; QVector3D m_directionVariation; bool m_normalized = false; }; QT_END_NAMESPACE #endif // QQUICK3DPARTICLEVECTORDIRECTION_H