// Copyright (C) 2008-2012 NVIDIA Corporation. // Copyright (C) 2019 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #ifndef QSSGPLANE_H #define QSSGPLANE_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include QT_BEGIN_NAMESPACE /** \brief Representation of a plane. Plane equation used: n.dot(v) + d = 0 */ class Q_QUICK3DUTILS_EXPORT QSSGPlane { public: QSSGPlane() = default; /** \brief Constructor from a normal and a distance */ Q_ALWAYS_INLINE QSSGPlane(float nx, float ny, float nz, float distance) : n(nx, ny, nz), d(distance) {} /** \brief Constructor from a normal and a distance */ Q_ALWAYS_INLINE QSSGPlane(const QVector3D &normal, float distance) : n(normal), d(distance) {} /** \brief Constructor from a point on the plane and a normal */ Q_ALWAYS_INLINE QSSGPlane(const QVector3D &point, const QVector3D &normal) : n(normal), d(-QVector3D::dotProduct(point, n)) // p satisfies normal.dot(p) + d = 0 { } /** \brief Constructor from three points */ Q_ALWAYS_INLINE QSSGPlane(const QVector3D &p0, const QVector3D &p1, const QVector3D &p2) { n = QVector3D::crossProduct(p1 - p0, p2 - p0).normalized(); d = QVector3D::dotProduct(-p0, n); } Q_ALWAYS_INLINE float distance(const QVector3D &p) const { return QVector3D::dotProduct(p, n) + d; } Q_ALWAYS_INLINE bool contains(const QVector3D &p) const { return qAbs(distance(p)) < (1.0e-7f); } /** \brief projects p into the plane */ Q_ALWAYS_INLINE QVector3D project(const QVector3D &p) const { return p - n * distance(p); } /** \brief find an arbitrary point in the plane */ Q_ALWAYS_INLINE QVector3D pointInPlane() const { return -n * d; } /** \brief equivalent plane with unit normal */ void normalize(); QVector3D n; //!< The normal to the plane float d = 0.0f; //!< The distance from the origin }; QT_END_NAMESPACE #endif // QSSGPLANE_H