diff options
author | Marc Mutz <[email protected]> | 2025-07-04 13:37:56 +0200 |
---|---|---|
committer | Marc Mutz <[email protected]> | 2025-07-08 20:18:28 +0200 |
commit | 8c53602c5c95661bc2f75f624c41e1dced5fddda (patch) | |
tree | 30ff1fb5a66b2fca67f4e829d9be8e49e10df4c4 | |
parent | 1732d57e1bb13fd8f44be0eab20f40dd1f3443a6 (diff) |
None of the ctor arguments are faithful representations of the ctor's
class type, so they should all be explicit.
Amends the start of the public history of this module.
Pick-to: 6.10 6.9 6.8 6.5
Change-Id: Ibe3ba5d1ead060e80133b0578eacf7bda7679cc8
Reviewed-by: Jonas Karlsson <[email protected]>
-rw-r--r-- | src/quick3dphysics/qphysicscommands_p.h | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/quick3dphysics/qphysicscommands_p.h b/src/quick3dphysics/qphysicscommands_p.h index 48e8a92..14fc06a 100644 --- a/src/quick3dphysics/qphysicscommands_p.h +++ b/src/quick3dphysics/qphysicscommands_p.h @@ -41,7 +41,7 @@ public: class QPhysicsCommandApplyCentralForce : public QPhysicsCommand { public: - QPhysicsCommandApplyCentralForce(const QVector3D &inForce); + explicit QPhysicsCommandApplyCentralForce(const QVector3D &inForce); ~QPhysicsCommandApplyCentralForce() override; void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) override; @@ -53,7 +53,7 @@ private: class QPhysicsCommandApplyForce : public QPhysicsCommand { public: - QPhysicsCommandApplyForce(const QVector3D &inForce, const QVector3D &inPosition); + explicit QPhysicsCommandApplyForce(const QVector3D &inForce, const QVector3D &inPosition); ~QPhysicsCommandApplyForce() override; void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) override; @@ -66,7 +66,7 @@ private: class QPhysicsCommandApplyTorque : public QPhysicsCommand { public: - QPhysicsCommandApplyTorque(const QVector3D &inTorque); + explicit QPhysicsCommandApplyTorque(const QVector3D &inTorque); ~QPhysicsCommandApplyTorque() override; void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) override; @@ -78,7 +78,7 @@ private: class QPhysicsCommandApplyCentralImpulse : public QPhysicsCommand { public: - QPhysicsCommandApplyCentralImpulse(const QVector3D &inImpulse); + explicit QPhysicsCommandApplyCentralImpulse(const QVector3D &inImpulse); ~QPhysicsCommandApplyCentralImpulse() override; void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) override; @@ -90,7 +90,7 @@ private: class QPhysicsCommandApplyImpulse : public QPhysicsCommand { public: - QPhysicsCommandApplyImpulse(const QVector3D &inImpulse, const QVector3D &inPosition); + explicit QPhysicsCommandApplyImpulse(const QVector3D &inImpulse, const QVector3D &inPosition); ~QPhysicsCommandApplyImpulse() override; void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) override; @@ -103,7 +103,7 @@ private: class QPhysicsCommandApplyTorqueImpulse : public QPhysicsCommand { public: - QPhysicsCommandApplyTorqueImpulse(const QVector3D &inImpulse); + explicit QPhysicsCommandApplyTorqueImpulse(const QVector3D &inImpulse); ~QPhysicsCommandApplyTorqueImpulse() override; void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) override; @@ -115,7 +115,7 @@ private: class QPhysicsCommandSetAngularVelocity : public QPhysicsCommand { public: - QPhysicsCommandSetAngularVelocity(const QVector3D &inAngularVelocity); + explicit QPhysicsCommandSetAngularVelocity(const QVector3D &inAngularVelocity); ~QPhysicsCommandSetAngularVelocity() override; void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) override; @@ -127,7 +127,7 @@ private: class QPhysicsCommandSetLinearVelocity : public QPhysicsCommand { public: - QPhysicsCommandSetLinearVelocity(const QVector3D &inLinearVelocity); + explicit QPhysicsCommandSetLinearVelocity(const QVector3D &inLinearVelocity); ~QPhysicsCommandSetLinearVelocity() override; void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) override; @@ -139,7 +139,7 @@ private: class QPhysicsCommandSetMass : public QPhysicsCommand { public: - QPhysicsCommandSetMass(float inMass); + explicit QPhysicsCommandSetMass(float inMass); ~QPhysicsCommandSetMass() override; void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) override; @@ -151,7 +151,7 @@ private: class QPhysicsCommandSetMassAndInertiaTensor : public QPhysicsCommand { public: - QPhysicsCommandSetMassAndInertiaTensor(float inMass, const QVector3D &inInertia); + explicit QPhysicsCommandSetMassAndInertiaTensor(float inMass, const QVector3D &inInertia); ~QPhysicsCommandSetMassAndInertiaTensor() override; void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) override; @@ -164,7 +164,7 @@ private: class QPhysicsCommandSetMassAndInertiaMatrix : public QPhysicsCommand { public: - QPhysicsCommandSetMassAndInertiaMatrix(float inMass, const QMatrix3x3 &inInertia); + explicit QPhysicsCommandSetMassAndInertiaMatrix(float inMass, const QMatrix3x3 &inInertia); ~QPhysicsCommandSetMassAndInertiaMatrix() override; void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) override; @@ -177,7 +177,7 @@ private: class QPhysicsCommandSetDensity : public QPhysicsCommand { public: - QPhysicsCommandSetDensity(float inDensity); + explicit QPhysicsCommandSetDensity(float inDensity); ~QPhysicsCommandSetDensity() override; void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) override; @@ -189,7 +189,7 @@ private: class QPhysicsCommandSetIsKinematic : public QPhysicsCommand { public: - QPhysicsCommandSetIsKinematic(bool inIsKinematic); + explicit QPhysicsCommandSetIsKinematic(bool inIsKinematic); ~QPhysicsCommandSetIsKinematic() override; void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) override; @@ -201,7 +201,7 @@ private: class QPhysicsCommandSetGravityEnabled : public QPhysicsCommand { public: - QPhysicsCommandSetGravityEnabled(bool inGravityEnabled); + explicit QPhysicsCommandSetGravityEnabled(bool inGravityEnabled); ~QPhysicsCommandSetGravityEnabled() override; void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) override; @@ -213,7 +213,7 @@ private: class QPhysicsCommandReset : public QPhysicsCommand { public: - QPhysicsCommandReset(QVector3D inPosition, QVector3D inEulerRotation); + explicit QPhysicsCommandReset(QVector3D inPosition, QVector3D inEulerRotation); ~QPhysicsCommandReset() override; void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) override; |