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authorMarc Mutz <[email protected]>2025-07-04 13:37:56 +0200
committerMarc Mutz <[email protected]>2025-07-08 20:18:28 +0200
commit8c53602c5c95661bc2f75f624c41e1dced5fddda (patch)
tree30ff1fb5a66b2fca67f4e829d9be8e49e10df4c4
parent1732d57e1bb13fd8f44be0eab20f40dd1f3443a6 (diff)
QPhysicsCommand hierarchy: make all ctors explicitHEADdev
None of the ctor arguments are faithful representations of the ctor's class type, so they should all be explicit. Amends the start of the public history of this module. Pick-to: 6.10 6.9 6.8 6.5 Change-Id: Ibe3ba5d1ead060e80133b0578eacf7bda7679cc8 Reviewed-by: Jonas Karlsson <[email protected]>
-rw-r--r--src/quick3dphysics/qphysicscommands_p.h30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/quick3dphysics/qphysicscommands_p.h b/src/quick3dphysics/qphysicscommands_p.h
index 48e8a92..14fc06a 100644
--- a/src/quick3dphysics/qphysicscommands_p.h
+++ b/src/quick3dphysics/qphysicscommands_p.h
@@ -41,7 +41,7 @@ public:
class QPhysicsCommandApplyCentralForce : public QPhysicsCommand
{
public:
- QPhysicsCommandApplyCentralForce(const QVector3D &inForce);
+ explicit QPhysicsCommandApplyCentralForce(const QVector3D &inForce);
~QPhysicsCommandApplyCentralForce() override;
void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) override;
@@ -53,7 +53,7 @@ private:
class QPhysicsCommandApplyForce : public QPhysicsCommand
{
public:
- QPhysicsCommandApplyForce(const QVector3D &inForce, const QVector3D &inPosition);
+ explicit QPhysicsCommandApplyForce(const QVector3D &inForce, const QVector3D &inPosition);
~QPhysicsCommandApplyForce() override;
void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) override;
@@ -66,7 +66,7 @@ private:
class QPhysicsCommandApplyTorque : public QPhysicsCommand
{
public:
- QPhysicsCommandApplyTorque(const QVector3D &inTorque);
+ explicit QPhysicsCommandApplyTorque(const QVector3D &inTorque);
~QPhysicsCommandApplyTorque() override;
void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) override;
@@ -78,7 +78,7 @@ private:
class QPhysicsCommandApplyCentralImpulse : public QPhysicsCommand
{
public:
- QPhysicsCommandApplyCentralImpulse(const QVector3D &inImpulse);
+ explicit QPhysicsCommandApplyCentralImpulse(const QVector3D &inImpulse);
~QPhysicsCommandApplyCentralImpulse() override;
void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) override;
@@ -90,7 +90,7 @@ private:
class QPhysicsCommandApplyImpulse : public QPhysicsCommand
{
public:
- QPhysicsCommandApplyImpulse(const QVector3D &inImpulse, const QVector3D &inPosition);
+ explicit QPhysicsCommandApplyImpulse(const QVector3D &inImpulse, const QVector3D &inPosition);
~QPhysicsCommandApplyImpulse() override;
void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) override;
@@ -103,7 +103,7 @@ private:
class QPhysicsCommandApplyTorqueImpulse : public QPhysicsCommand
{
public:
- QPhysicsCommandApplyTorqueImpulse(const QVector3D &inImpulse);
+ explicit QPhysicsCommandApplyTorqueImpulse(const QVector3D &inImpulse);
~QPhysicsCommandApplyTorqueImpulse() override;
void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) override;
@@ -115,7 +115,7 @@ private:
class QPhysicsCommandSetAngularVelocity : public QPhysicsCommand
{
public:
- QPhysicsCommandSetAngularVelocity(const QVector3D &inAngularVelocity);
+ explicit QPhysicsCommandSetAngularVelocity(const QVector3D &inAngularVelocity);
~QPhysicsCommandSetAngularVelocity() override;
void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) override;
@@ -127,7 +127,7 @@ private:
class QPhysicsCommandSetLinearVelocity : public QPhysicsCommand
{
public:
- QPhysicsCommandSetLinearVelocity(const QVector3D &inLinearVelocity);
+ explicit QPhysicsCommandSetLinearVelocity(const QVector3D &inLinearVelocity);
~QPhysicsCommandSetLinearVelocity() override;
void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) override;
@@ -139,7 +139,7 @@ private:
class QPhysicsCommandSetMass : public QPhysicsCommand
{
public:
- QPhysicsCommandSetMass(float inMass);
+ explicit QPhysicsCommandSetMass(float inMass);
~QPhysicsCommandSetMass() override;
void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) override;
@@ -151,7 +151,7 @@ private:
class QPhysicsCommandSetMassAndInertiaTensor : public QPhysicsCommand
{
public:
- QPhysicsCommandSetMassAndInertiaTensor(float inMass, const QVector3D &inInertia);
+ explicit QPhysicsCommandSetMassAndInertiaTensor(float inMass, const QVector3D &inInertia);
~QPhysicsCommandSetMassAndInertiaTensor() override;
void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) override;
@@ -164,7 +164,7 @@ private:
class QPhysicsCommandSetMassAndInertiaMatrix : public QPhysicsCommand
{
public:
- QPhysicsCommandSetMassAndInertiaMatrix(float inMass, const QMatrix3x3 &inInertia);
+ explicit QPhysicsCommandSetMassAndInertiaMatrix(float inMass, const QMatrix3x3 &inInertia);
~QPhysicsCommandSetMassAndInertiaMatrix() override;
void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) override;
@@ -177,7 +177,7 @@ private:
class QPhysicsCommandSetDensity : public QPhysicsCommand
{
public:
- QPhysicsCommandSetDensity(float inDensity);
+ explicit QPhysicsCommandSetDensity(float inDensity);
~QPhysicsCommandSetDensity() override;
void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) override;
@@ -189,7 +189,7 @@ private:
class QPhysicsCommandSetIsKinematic : public QPhysicsCommand
{
public:
- QPhysicsCommandSetIsKinematic(bool inIsKinematic);
+ explicit QPhysicsCommandSetIsKinematic(bool inIsKinematic);
~QPhysicsCommandSetIsKinematic() override;
void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) override;
@@ -201,7 +201,7 @@ private:
class QPhysicsCommandSetGravityEnabled : public QPhysicsCommand
{
public:
- QPhysicsCommandSetGravityEnabled(bool inGravityEnabled);
+ explicit QPhysicsCommandSetGravityEnabled(bool inGravityEnabled);
~QPhysicsCommandSetGravityEnabled() override;
void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) override;
@@ -213,7 +213,7 @@ private:
class QPhysicsCommandReset : public QPhysicsCommand
{
public:
- QPhysicsCommandReset(QVector3D inPosition, QVector3D inEulerRotation);
+ explicit QPhysicsCommandReset(QVector3D inPosition, QVector3D inEulerRotation);
~QPhysicsCommandReset() override;
void execute(const QDynamicRigidBody &rigidBody, physx::PxRigidBody &body) override;