/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt WebGL module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QWEBGLWEBSOCKETSERVER_H #define QWEBGLWEBSOCKETSERVER_H #include #include QT_BEGIN_NAMESPACE class QMutex; class QWebSocket; class QWaitCondition; class QWebGLWebSocketServerPrivate; class QWebGLWebSocketServer : public QObject { Q_OBJECT public: enum class MessageType { Connect, GlCommand, CreateCanvas, DestroyCanvas, OpenUrl, ChangeTitle }; QWebGLWebSocketServer(quint16 port, QObject *parent = nullptr); ~QWebGLWebSocketServer() override; quint16 port() const; QMutex *mutex(); QWaitCondition *waitCondition(); QVariant queryValue(int id); public slots: void create(); void sendMessage(QWebSocket *socket, QWebGLWebSocketServer::MessageType type, const QVariantMap &values); protected: bool event(QEvent *event) override; private slots: void onNewConnection(); void onDisconnect(); void onTextMessageReceived(const QString &message); private: Q_DISABLE_COPY(QWebGLWebSocketServer) Q_DECLARE_PRIVATE(QWebGLWebSocketServer) QScopedPointer d_ptr; }; QT_END_NAMESPACE #endif // QWEBGLWEBSOCKETSERVER_H