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AlphaYellow

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AlphaYellow last won the day on April 9

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About AlphaYellow

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  1. Cool mod, but why changing actual game files when it might just be easier to hook the instructions in the exe or in a DLL the game uses that read the values from those files?
  2. Version 1.0

    8 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the aspect ratio in the action puzzle game "The Sting!" (2001), since the game stretches the view at resolutions with an aspect ratio wider than 4:3. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TheSting!FOVFix Credits also go to: AuToMaNiAk005 Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the stretching and FOV factor in TheSting!FOVFix.ini. Issues: - Mouse hitbox/input remains misaligned to the original 4:3 area, so clicks register offset horizontally.
  3. Hi, where did you put the file? It should be in (path-to-game)/jre/bin/
  4. Version 1.0

    19 downloads

    Comes with a RAR file, which includes an ASI plugin intended to allow changing the field of view in the stealth-action TPS/FPS game "Alias: Underground" (2002), because even though the game is already Hor+ at resolutions wider than 4:3, the default FOV of 60ยบ might be low for some players. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/AliasUndergroundFOVChanger Instructions 1. Extract all files to (path-to-game)/jre/bin/. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput.dll), and also extract it to (path-to-game)/jre/bin/. 3. Set the desired FOV factor in AliasUndergroundFOVChanger.ini.
  5. Version 1.0

    17 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution in the action third-person shooter game "CT Special Forces: Fire for Effect" (2005), since the game only runs at limited 4:3 and 16:10 resolutions by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/CTSpecialForcesFireForEffectWidescreenFix Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired FOV factor in CTSpecialForceFireForEffectWidescreenFix.ini. 4. In the configuration launcher (CT Special Forces.exe), set the desired resolution. - Issues: :-: Setting a FOV factor higher than 1.5/1.6 might crash the game at some point (I have no idea why this happens).
  6. Version 1.0

    12 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the field of view in the adventure game "Adiboo and the Energy Thieves" (2004), as the game crops the view at resolutions with an aspect ratio wider than 4:3 (Vert-). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/AdibooAndTheEnergyThievesFOVFix - Instructions: 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired resolution to fix the cropping and FOV factor in AdibooAndTheEnergyThievesFOVFix.ini.
  7. Version 1.0

    28 downloads

    Comes with a RAR file, which includes an ASI plugin intended to fix the resolution, field of view and HUD in the third-person action-adventure game "ZanZarah: The Hidden Portal" (2002), since the game only runs at up to 1024x768 by default. Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/ZanZarahTheHiddenPortalWidescreenFix Instructions: 1. In (path-to-game)/System/, create a folder in the game folder called "scripts". 2. Inside it, create a file named "global.ini" and put the following contents inside it: [GlobalSets] LoadPlugins=1 LoadFromScriptsOnly=1 3. Extract the fix files to the newly created "scripts" folder. 4. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput.dll), and extract it to (path-to-game)/System/. 5. Set the desired resolution and FOV factor in ZanZarahTheHiddenPortalWidescreenFix.ini.
  8. Version 1.0

    18 downloads

    Comes with a RAR file, which includes an ASI plugin intended to allow changing the field of view in the real-time strategy game "Treasure Planet: Battle at Procyon" (2002). Source code available here: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/blob/main/source/fixes/TreasurePlanetBattleAtProcyonFOVChanger Instructions 1. Extract all files to the game folder. 2. Download ThirteenAG's Ultimate ASI Loader (32-bit version of dinput8.dll), and also extract it to the game folder. 3. Set the desired FOV factor in TreasurePlanetBattleAtProcyonFOVChanger.ini.
  9. Sorry but I won't do it, would have to make it for every fix and I prefer to not having exceptions ๐Ÿ™‚
  10. The fix doesn't expose the FOV factor during cutscenes, they are just fixed according to a formula, but probably at ultra or superwide with the FOV being so higher that might manifest yes.
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