【Java】俄罗斯方块小游戏(附源码)

简介: 【Java】俄罗斯方块小游戏(附源码)

俄罗斯方块小游戏

一、最终效果

二、功能需求

、程序实现


一、最终效果


二、功能需求


1、 在二维平面里面用各种随机产生的方块堆积木,每满一行消去一行,当达到顶部时,游戏结束。

2、 通过方向键来控制方块转动,左移,右移和直落。

3、 方块下落统一设置蓝色,接触底部变粉色。

4、 计算分数,分数是由方块的类型决定的,每堆积一个方块就把分数累加到总分中。

5、 游戏有开始、重新开始、降低提高级数(速度)、暂停、退出


二、程序实现


这个是最基础的方块素材

package 俄罗斯方块;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*; 
import java.applet.*;
import java.lang.String.*;
import java.lang.*;
import java.io.*;
public class Block extends JPanel implements ActionListener,KeyListener//应该是继承JPanel
{
  static Button but[] = new Button[6];
  static Button noStop = new Button("取 消 暂 停");
  static Label scoreLab = new Label("分数:");
  static Label infoLab = new Label("提示:");
  static Label speedLab = new Label("级数:");
  static Label scoreTex = new Label("0");
  static Label infoTex = new Label(" ");
  static Label speedTex = new Label("1");
  static JFrame jf = new JFrame();
  static MyTimer timer; 
  static ImageIcon icon=new ImageIcon("resource/Block.jpg");
  static JMenuBar mb = new JMenuBar();
  static JMenu menu0 = new JMenu("游  戏 ");
  static JMenu menu1 = new JMenu("帮  助 ");
  static JMenuItem mi0 = new JMenuItem("新 游 戏");
  static JMenuItem mi1 = new JMenuItem("退  出");
  static JMenuItem mi1_0 = new JMenuItem("关  于");
   static JDialog dlg_1;
  static JTextArea dlg_1_text = new JTextArea();
  static int startSign = 0;//游戏开始标志 0 未开始 1 开始 2 暂停
  static String butLab[] = {"开 始 游 戏","重 新 开 始","降 低 级 数","提 高 级 数","游 戏 暂 停","退 出 游 戏"};
  static int game_body[][] = new int[19][10];
  static int game_sign_x[] = new int[4];//用于记录4个方格的水平位置
  static int game_sign_y[] = new int[4];//用于记录4个方格的垂直位置
  static boolean downSign = false;//是否落下
  static int blockNumber = 1;//砖块的编号
  static int gameScore = 0;//游戏分数
  static int speedMark = 1;
  public static void main(String args[]) 
  {
    Block myBlock = new Block();
    mb.add(menu0);
    mb.add(menu1);
    menu0.add(mi0);
    menu0.add(mi1);
    menu1.add(mi1_0);
      jf.setJMenuBar(mb); 
      myBlock.init();
      jf.add(myBlock);
      jf.setSize(565,501);
    jf.setResizable(false);
    jf.setTitle("俄罗斯方块");
    jf.setIconImage(icon.getImage());
    jf.setLocation(200,100);
    jf.show();
    timer = new MyTimer(myBlock); //启动线程
       timer.setDaemon(true); 
       timer.start();
       timer.suspend();
  }
  public void init()
  {
    setLayout(null);
    for(int i = 0;i < 6;i++)
    {
      but[i] = new Button(butLab[i]);
      add(but[i]);
      but[i].addActionListener(this);
      but[i].addKeyListener(this);
      but[i].setBounds(360,(240 + 30 * i),160,25);
    }
       add(scoreLab);
       add(scoreTex);
       add(speedLab);
       add(speedTex);
       add(infoLab);
       add(infoTex);
       add(scoreLab);
       scoreLab.setBounds(320,15,30,20);
       scoreTex.setBounds(360,15,160,20);
    scoreTex.setBackground(Color.white);
    speedLab.setBounds(320,45,30,20);
    speedTex.setBounds(360,45,160,20);
    speedTex.setBackground(Color.white);
    but[1].setEnabled(false);
    but[4].setEnabled(false);
    infoLab.setBounds(320,75,30,20);
    infoTex.setBounds(360,75,160,20);
    infoTex.setBackground(Color.white);
    noStop.setBounds(360,360,160,25);
    noStop.addActionListener(this);
    noStop.addKeyListener(this);
    mi0.addActionListener(this);
    mi1.addActionListener(this);
    mi1_0.addActionListener(this);
    num_csh_game();
    rand_block();
   }
   public void actionPerformed(ActionEvent e)
   {
    if(e.getSource() == but[0])//开始游戏
    {
      startSign = 1;
      infoTex.setText("游戏已经开始!");
      but[0].setEnabled(false);
      but[1].setEnabled(true);
        but[4].setEnabled(true);
        timer.resume(); 
    }
    if(e.getSource() == but[1]||e.getSource() == mi0)//重新开始游戏
    {
      startSign = 0;
      gameScore = 0;
      timer.suspend();
      num_csh_restart();
      repaint();
      rand_block();
      scoreTex.setText("0");
      infoTex.setText("新游戏!");
      but[0].setEnabled(true);
      but[1].setEnabled(false);
        but[4].setEnabled(false);
    }
    if(e.getSource() == but[2])//降低级数
    {
      infoTex.setText("降低级数!");
      speedMark--;
      if(speedMark <= 1)
      {
        speedMark = 1;
        infoTex.setText("已经是最低级数!");
      }
      speedTex.setText(speedMark + "");
    }
    if(e.getSource() == but[3])//提高级数
    {
      infoTex.setText("提高级数!");
      speedMark++;
      if(speedMark >= 9)
      {
        speedMark = 9;
        infoTex.setText("已经是最高级数!");
      }
      speedTex.setText(speedMark + "");
    }
    if(e.getSource() == but[4])//游戏暂停
    {
      this.add(noStop);
      this.remove(but[4]);
      infoTex.setText("游戏暂停!");
      timer.suspend();
    }
    if(e.getSource() == noStop)//取消暂停
    {
      this.remove(noStop);
      this.add(but[4]);
      infoTex.setText("继续游戏!");
      timer.resume();
    }
    if(e.getSource() == but[5]||e.getSource() == mi1)//退出游戏
    {
      jf.dispose();
    }
    if(e.getSource() == mi1_0)//退出游戏
    {
      dlg_1 = new JDialog(jf,"关 于");
        try{
          FileInputStream io = new FileInputStream("resource/guanyu.txt");//得到路径
            byte a[] = new byte[io.available()];
            io.read(a);
            io.close();
            String str = new String(a);
            dlg_1_text.setText(str);
            }
            catch(Exception g){}
            dlg_1_text.setEditable(false);
          dlg_1.add(dlg_1_text);
          dlg_1.pack();
               dlg_1.setResizable(false);
               dlg_1.setSize(200, 120);
               dlg_1.setLocation(400, 240);
               dlg_1.show();
    }
   }
   public void rand_block()//随机产生砖块
   {
    int num;
    num = (int)(Math.random() * 6) + 1;//产生0~6之间的随机数
    blockNumber = num;
    switch(blockNumber)
    {
      case 1: block1(); blockNumber = 1; break;
      case 2: block2(); blockNumber = 2; break;
      case 3: block3(); blockNumber = 3; break;
      case 4: block4(); blockNumber = 4; break;
      case 5: block5(); blockNumber = 5; break;
      case 6: block6(); blockNumber = 6; break;
      case 7: block7(); blockNumber = 7; break;
    }
   } 
   public void change_body(int blockNumber)//改变砖块状态
   {
    dingwei();
    if(blockNumber == 1&&downSign == false)//变换长条2种情况
    {
      if(game_sign_y[0] == game_sign_y[1]&&game_sign_y[3] <= 16)//说明长条是横着的
      {
        if(game_body[game_sign_y[0] - 1][game_sign_x[0] + 1] != 2&&game_body[game_sign_y[3] + 2][game_sign_x[3] - 2] != 2)
        {
          num_csh_game();
            game_body[game_sign_y[0] - 1][game_sign_x[0] + 1] = 1;
            game_body[game_sign_y[1]][game_sign_x[1]] = 1;
            game_body[game_sign_y[2] + 1][game_sign_x[2] - 1] = 1;
            game_body[game_sign_y[3] + 2][game_sign_x[3] - 2] = 1;
            infoTex.setText("游戏进行中!");
            repaint();
        }
      }
      if(game_sign_x[0] == game_sign_x[1]&&game_sign_x[0] >= 1&&game_sign_x[3] <= 7)//说明长条是竖着的
      {
        if(game_body[game_sign_y[0] + 1][game_sign_x[0]-1] != 2&&game_body[game_sign_y[3] - 2][game_sign_x[3] + 2] != 2)
        {
          num_csh_game();
            game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] = 1;
            game_body[game_sign_y[1]][game_sign_x[1]]=1;
            game_body[game_sign_y[2] - 1][game_sign_x[2] + 1] = 1;
            game_body[game_sign_y[3] - 2][game_sign_x[3] + 2] = 1;
            infoTex.setText("游戏进行中!");
            repaint();
        }
      }
    }
    if(blockNumber == 3&&downSign == false)//变换转弯1有4种情况
    {
      if(game_sign_x[0] == game_sign_x[1]&&game_sign_x[0] == game_sign_x[2]&&game_sign_y[2] == game_sign_y[3]&&game_sign_x[0] >= 1)
      {
        if(game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] != 2&&game_body[game_sign_y[2] - 1][game_sign_x[2] + 1] != 2&&game_body[game_sign_y[3] - 2][game_sign_x[3]] != 2)
        {
            num_csh_game();
            game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] = 1;
            game_body[game_sign_y[1]][game_sign_x[1]] = 1;
            game_body[game_sign_y[2] - 1][game_sign_x[2] + 1] = 1;
            game_body[game_sign_y[3] - 2][game_sign_x[3]] = 1;
            infoTex.setText("游戏进行中!");
            repaint();
        } 
      }
      if(game_sign_y[1] == game_sign_y[2]&&game_sign_y[2] == game_sign_y[3]&&game_sign_x[0] == game_sign_x[3]&&game_sign_y[1] <= 17)
      {
        if(game_body[game_sign_y[0]][game_sign_x[0] - 2] != 2&&game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] - 1] != 2)
        {
            num_csh_game();
            game_body[game_sign_y[0]][game_sign_x[0] - 2] = 1;  
            game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] = 1;
            game_body[game_sign_y[2]][game_sign_x[2]] = 1;
            game_body[game_sign_y[3] - 1][game_sign_x[3] - 1] = 1;
            infoTex.setText("游戏进行中!");
            repaint();
        } 
      }
      if(game_sign_x[1] == game_sign_x[2]&&game_sign_x[1] == game_sign_x[3]&&game_sign_y[0] == game_sign_y[1]&&game_sign_x[3] <= 8)
      {
        if(game_body[game_sign_y[0] + 2][game_sign_x[0]] != 2&&game_body[game_sign_y[1] + 1][game_sign_x[1] - 1] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] != 2)
        {
            num_csh_game();
            game_body[game_sign_y[0] + 2][game_sign_x[0]] = 1;  
            game_body[game_sign_y[1] + 1][game_sign_x[1] - 1] = 1;
            game_body[game_sign_y[2]][game_sign_x[2]] = 1;
            game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] = 1;
            infoTex.setText("游戏进行中!");
            repaint();
        } 
      }
      if(game_sign_y[0] == game_sign_y[1]&&game_sign_y[1] == game_sign_y[2]&&game_sign_x[0] == game_sign_x[3])
      {
        if(game_body[game_sign_y[0] + 1][game_sign_x[0] + 1] != 2&&game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] != 2&&game_body[game_sign_y[3]][game_sign_x[3] + 2] != 2)
        {
            num_csh_game();
            game_body[game_sign_y[0] + 1][game_sign_x[0] + 1] = 1;
            game_body[game_sign_y[1]][game_sign_x[1]] = 1;
            game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] = 1;
            game_body[game_sign_y[3]][game_sign_x[3] + 2] = 1;
            infoTex.setText("游戏进行中!");
            repaint();
        } 
      }
    }
    if(blockNumber == 4&&downSign == false)//变换转弯2有4种情况
    {
      if(game_sign_x[0] == game_sign_x[1]&&game_sign_x[0] == game_sign_x[3]&&game_sign_y[1] == game_sign_y[2]&&game_sign_x[3] <= 7)
      {
        if(game_body[game_sign_y[0] + 2][game_sign_x[0]] != 2&&game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] != 2&&game_body[game_sign_y[3]][game_sign_x[3] + 2] != 2)
        {
            num_csh_game();
            game_body[game_sign_y[0] + 2][game_sign_x[0]] = 1;
            game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] = 1;
            game_body[game_sign_y[2]][game_sign_x[2]] = 1;
            game_body[game_sign_y[3]][game_sign_x[3] + 2] = 1;
            infoTex.setText("游戏进行中!");
            repaint();
        } 
      }
      if(game_sign_y[1] == game_sign_y[2]&&game_sign_y[1] == game_sign_y[3]&&game_sign_x[0] == game_sign_x[2])
      {
        if(game_body[game_sign_y[1]][game_sign_x[1] + 2] != 2&&game_body[game_sign_y[2] - 1][game_sign_x[2] + 1] != 2&&game_body[game_sign_y[3] - 2][game_sign_x[3]] != 2)
        {
            num_csh_game();
            game_body[game_sign_y[0]][game_sign_x[0]] = 1;
            game_body[game_sign_y[1]][game_sign_x[1] + 2] = 1;
            game_body[game_sign_y[2] - 1][game_sign_x[2] + 1] = 1;
            game_body[game_sign_y[3] - 2][game_sign_x[3]] = 1;
            infoTex.setText("游戏进行中!");
            repaint();
        } 
      }
      if(game_sign_x[0] == game_sign_x[2]&&game_sign_x[0] == game_sign_x[3]&&game_sign_y[1] == game_sign_y[2]&&game_sign_x[0] >= 2)
      {
        if(game_body[game_sign_y[0]][game_sign_x[0] - 2] != 2&&game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] != 2&&game_body[game_sign_y[3] - 2][game_sign_x[3]] != 2)
        {
            num_csh_game();
            game_body[game_sign_y[0]][game_sign_x[0] - 2] = 1;
            game_body[game_sign_y[1]][game_sign_x[1]] = 1;
            game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] = 1;
            game_body[game_sign_y[3] - 2][game_sign_x[3]] = 1;
            infoTex.setText("游戏进行中!");
            repaint();
        } 
      }
      if(game_sign_y[0] == game_sign_y[1]&&game_sign_y[0] == game_sign_y[2]&&game_sign_x[1] == game_sign_x[3]&&game_sign_y[0] <= 16)
      {
        if(game_body[game_sign_y[0] + 2][game_sign_x[0]] != 2&&game_body[game_sign_y[1] + 1][game_sign_x[1] - 1] != 2&&game_body[game_sign_y[2]][game_sign_x[2] - 2] != 2)
        {
            num_csh_game();
            game_body[game_sign_y[0] + 2][game_sign_x[0]] = 1;
            game_body[game_sign_y[1] + 1][game_sign_x[1] - 1] = 1;
            game_body[game_sign_y[2]][game_sign_x[2] - 2] = 1;
            game_body[game_sign_y[3]][game_sign_x[3]] = 1;
            infoTex.setText("游戏进行中!");
            repaint();
        } 
      }
    }
    if(blockNumber == 5&&downSign == false)//变换转弯3有4种情况
    {
      if(game_sign_x[0] == game_sign_x[2]&&game_sign_x[2] == game_sign_x[3]&&game_sign_y[0] == game_sign_y[1]&&game_sign_x[1] >= 2)
      {
        if(game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] != 2&&game_body[game_sign_y[1]][game_sign_x[1] - 2] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] != 2)
        {
            num_csh_game();
            game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] = 1;
            game_body[game_sign_y[1]][game_sign_x[1] - 2] = 1;
            game_body[game_sign_y[2]][game_sign_x[2]] = 1;
            game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] = 1;
            infoTex.setText("游戏进行中!");
            repaint();
        }
      }
      if(game_sign_y[1] == game_sign_y[2]&&game_sign_y[2] == game_sign_y[3]&&game_sign_x[0] == game_sign_x[1]&&game_sign_y[0] <= 16)
      {
        if(game_body[game_sign_y[0] + 2][game_sign_x[0]] != 2&&game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] - 1] != 2)
        {
                num_csh_game();
            game_body[game_sign_y[0] + 2][game_sign_x[0]] = 1;
            game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] = 1;
            game_body[game_sign_y[2]][game_sign_x[2]] = 1;
            game_body[game_sign_y[3] - 1][game_sign_x[3] - 1] = 1;
            infoTex.setText("游戏进行中!");
            repaint();
        }
      }
      if(game_sign_x[0] == game_sign_x[1]&&game_sign_x[1] == game_sign_x[3]&&game_sign_y[2] == game_sign_y[3])
      {
        if(game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] != 2&&game_body[game_sign_y[2]][game_sign_x[2] + 2] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] != 2)
        {
            num_csh_game();
            game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] = 1;
            game_body[game_sign_y[1]][game_sign_x[1]] = 1;
            game_body[game_sign_y[2]][game_sign_x[2] + 2] = 1;
            game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] = 1;
            infoTex.setText("游戏进行中!");
            repaint();
        }
      }
      if(game_sign_y[0] == game_sign_y[1]&&game_sign_y[1] == game_sign_y[2]&&game_sign_x[2] == game_sign_x[3])
      {
        if(game_body[game_sign_y[0] + 1][game_sign_x[0] + 1] != 2&&game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] != 2&&game_body[game_sign_y[3] - 2][game_sign_x[3]] != 2)
        {
            num_csh_game();
            game_body[game_sign_y[0] + 1][game_sign_x[0] + 1] = 1;
            game_body[game_sign_y[1]][game_sign_x[1]] = 1;
            game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] = 1;
            game_body[game_sign_y[3] - 2][game_sign_x[3]] = 1;
            infoTex.setText("游戏进行中!");
            repaint();
        }
      }
    }
    if(blockNumber == 6&&downSign == false)//变换两层砖块1的2种情况
    {
      if(game_sign_x[0] == game_sign_x[2]&&game_sign_x[0] >= 2)
      {
        if(game_body[game_sign_y[0]][game_sign_x[0] - 2] != 2&&game_body[game_sign_y[2] - 1][game_sign_x[2] -1 ] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] != 2)
        {
            num_csh_game();
            game_body[game_sign_y[0]][game_sign_x[0] - 2] = 1;
            game_body[game_sign_y[1]][game_sign_x[1]] = 1;
            game_body[game_sign_y[2] - 1][game_sign_x[2] - 1] = 1;
            game_body[game_sign_y[3] - 1][game_sign_x[3] + 1] = 1;
            infoTex.setText("游戏进行中!");
            repaint();
        }
      }
      if(game_sign_y[0] == game_sign_y[1]&&game_sign_y[3] <= 17)
      {
        if(game_body[game_sign_y[0]][game_sign_x[0] + 2] != 2&&game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] != 2&&game_body[game_sign_y[3] + 1][game_sign_x[3] - 1] != 2)
        {
                num_csh_game();
            game_body[game_sign_y[0]][game_sign_x[0] + 2] = 1;
            game_body[game_sign_y[1] + 1][game_sign_x[1] + 1] = 1;
            game_body[game_sign_y[2]][game_sign_x[2]] = 1;
            game_body[game_sign_y[3] + 1][game_sign_x[3] - 1] = 1;
            infoTex.setText("游戏进行中!");
            repaint();
        }
      }
    }
    if(blockNumber == 7&&downSign == false)//变换两层砖块2的2种情况
    {
      if(game_sign_x[0] == game_sign_x[1]&&game_sign_x[0] <= 16)
      {
        if(game_body[game_sign_y[0]][game_sign_x[0] + 2] != 2&&game_body[game_sign_y[1] - 1][game_sign_x[1] + 1] != 2&&game_body[game_sign_y[3] - 1][game_sign_x[3] - 1] != 2)
        {
            num_csh_game();
            game_body[game_sign_y[0]][game_sign_x[0] + 2] = 1;
            game_body[game_sign_y[1] - 1][game_sign_x[1] + 1] = 1;
            game_body[game_sign_y[2]][game_sign_x[2]] = 1;
            game_body[game_sign_y[3] - 1][game_sign_x[3] - 1] = 1;
            infoTex.setText("游戏进行中!");
            repaint();
        }
      }
      if(game_sign_y[0] == game_sign_y[1]&&game_sign_y[2] <= 17)
      {
        if(game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] != 2&&game_body[game_sign_y[1]][game_sign_x[1] - 2] != 2&&game_body[game_sign_y[2] + 1][game_sign_x[2] + 1] != 2)
        {
            num_csh_game();
            game_body[game_sign_y[0] + 1][game_sign_x[0] - 1] = 1;
            game_body[game_sign_y[1]][game_sign_x[1] - 2] = 1;
            game_body[game_sign_y[2] + 1][game_sign_x[2] + 1] = 1;
            game_body[game_sign_y[3]][game_sign_x[3]] = 1;
            infoTex.setText("游戏进行中!");
            repaint();
        }
      }
    }
   }
   public void num_csh_game()//数组清零
   {
    for(int i = 0;i < 19;i++)
    {
      for(int j = 0;j < 10;j++)
      {
        if(game_body[i][j] == 2)
        {
          game_body[i][j] = 2;
        }
        else
        {
          game_body[i][j] = 0;
        }
      }
    }
   }
   public void num_csh_restart()//重新开始时数组清零
   {
    for(int i = 0;i < 19;i++)
    {
      for(int j = 0;j < 10;j++)
      {
        game_body[i][j] = 0;
      }
    }
   }
   public void keyTyped(KeyEvent e){}    
   public void keyPressed(KeyEvent e)
   {
    if(e.getKeyCode() == KeyEvent.VK_DOWN&&startSign == 1)//处理下键
    {
      this.down();
    }
    if(e.getKeyCode() == KeyEvent.VK_LEFT&&startSign == 1)//处理左键
    {
      this.left();
    }
    if(e.getKeyCode() == KeyEvent.VK_RIGHT&&startSign == 1)//处理右键
    {
      this.right();
    }
    if(e.getKeyCode() == KeyEvent.VK_UP&&startSign == 1)//处理上键转换
    {
      this.change_body(blockNumber);
    }
    if(startSign == 0)
    {
      infoTex.setText("游戏未开始或已结束!");
    }
   }
   public void keyReleased(KeyEvent e){}
   public void paint(Graphics g)
  {
    g.setColor(Color.black);
    g.fill3DRect(0,0,300,450,true);
    for(int i = 0;i < 19;i++)
    {
      for(int j = 0;j < 10;j++)
      {
        if(game_body[i][j] == 1)
        {
            g.setColor(Color.blue);
                g.fill3DRect(30*j,30*(i-4),30,30,true);
        }
        if(game_body[i][j] == 2)
        {
            g.setColor(Color.magenta);
                g.fill3DRect(30*j,30*(i-4),30,30,true);
        }
      }
    } 
  }
  public void left()//向左移动
  {
    int sign = 0;
    dingwei();
    for(int k = 0;k < 4;k++)
    {
      if(game_sign_x[k] == 0||game_body[game_sign_y[k]][game_sign_x[k] - 1] == 2)
      {
        sign = 1;
      }
    }
    if(sign == 0&&downSign == false)
    {
      num_csh_game();
      for(int k = 0;k < 4;k++)
        {
          game_body[game_sign_y[k]][game_sign_x[k] - 1] = 1;
        }
        infoTex.setText("向左移动!");
        repaint();
    }
  }
  public void right()//向右移动
  {
    int sign = 0;
    dingwei();
    for(int k = 0;k < 4;k++)
    {
      if(game_sign_x[k] == 9||game_body[game_sign_y[k]][game_sign_x[k] + 1] == 2)
      {
        sign = 1;
      }
    }
    if(sign == 0&&downSign == false)
    {
      num_csh_game();
      for(int k = 0;k < 4;k++)
        {
          game_body[game_sign_y[k]][game_sign_x[k] + 1] = 1;
        }
        infoTex.setText("向右移动!");
        repaint();
    }
  }
  public void down()//下落
  {
    int sign = 0;
    dingwei();
    for(int k = 0;k < 4;k++)
    {
      if(game_sign_y[k] == 18||game_body[game_sign_y[k] + 1][game_sign_x[k]] == 2)
      {
        sign = 1;
        downSign = true;
        changeColor();
        cancelDW();
        getScore();
        if(game_over() == false)
        {
            rand_block();
            repaint();
        }
      }
    }
    if(sign == 0)
    {
      num_csh_game();
        for(int k = 0;k < 4;k++)
        {
            game_body[game_sign_y[k] + 1][game_sign_x[k]] = 1;
        }
        infoTex.setText("游戏进行中!");
        repaint();
    }
  }
  public boolean game_over()//判断游戏是否结束
  {
    int sign=0;
    for(int i = 0;i < 10;i++)
    {
      if(game_body[4][i] == 2)
      {
        sign = 1;
      }
    }
    if(sign == 1)
    {
      infoTex.setText("游戏结束!");
      changeColor();
      repaint();
      startSign = 0;
      timer.suspend();
      return true;
    }
    else
    return false;
  }
  public void getScore()//满行消除方法
  {
    for(int i = 0;i < 19;i++)
    {
      int sign = 0;
      for(int j = 0;j < 10;j++)
      {
        if(game_body[i][j] == 2)
        {
          sign++;
        }
      }
      if(sign == 10)
      {
        gameScore += 100;
        scoreTex.setText(gameScore+"");
        infoTex.setText("恭喜得分!");
        for(int j = i;j >= 1;j--)
        {
          for(int k = 0;k < 10;k++)
            {
              game_body[j][k] = game_body[j - 1][k];
            }
        }
      }
    }
  }
  public void changeColor()//给已经落下的块换色
  {
    downSign = false;
    for(int k = 0;k < 4;k++)
    {
        game_body[game_sign_y[k]][game_sign_x[k]] = 2;
    }
  }
  public void dingwei()//确定其位置
  {
    int k = 0;
    cancelDW();
    for(int i = 0;i < 19;i++)
    {
      for(int j = 0;j < 10;j++)
      {
        if(game_body[i][j] == 1)
        {
          game_sign_x[k] = j;
          game_sign_y[k] = i;
          k++;
        }
      }
    }
  }
  public void cancelDW()//将定位数组初始化
  {
    for(int k = 0;k < 4;k++)
    {
      game_sign_x[k] = 0;
      game_sign_y[k] = 0;
    }
  }
  public void block1()//长条
  {
    game_body[0][4] = 1;
    game_body[1][4] = 1;
    game_body[2][4] = 1;
    game_body[3][4] = 1;
  }
  public void block2()//正方形
  {
    game_body[3][4] = 1;
    game_body[2][4] = 1;
    game_body[3][5] = 1;
    game_body[2][5] = 1;
  }
  public void block3()//3加1(下)
  {
    game_body[1][4] = 1;
    game_body[2][4] = 1;
    game_body[3][4] = 1;
    game_body[3][5] = 1;
  }
  public void block4()//3加1(中)
  {
    game_body[1][4] = 1;
    game_body[2][4] = 1;
    game_body[3][4] = 1;
    game_body[2][5] = 1;
  }
  public void block5()//3加1(上)
  {
    game_body[1][4] = 1;
    game_body[2][4] = 1;
      game_body[3][4] = 1;
    game_body[1][5] = 1;
  }
  public void block6()//转折1
  {
    game_body[1][5] = 1;
    game_body[2][5] = 1;
    game_body[2][4] = 1;
    game_body[3][4] = 1;
  }
  public void block7()//转折2
  {
    game_body[1][4] = 1;
    game_body[2][4] = 1;
    game_body[2][5] = 1;
    game_body[3][5] = 1;
  }
}
//定时线程 
class MyTimer extends Thread
{
  Block myBlock; 
   public MyTimer(Block myBlock)
   {
    this.myBlock = myBlock;
   }
   public void run()
   {
       while(myBlock.startSign == 1)
       {
        try{
            sleep((10-myBlock.speedMark + 1)*100); 
            myBlock.down();
           }
           catch(InterruptedException e){}
       } 
  }
} 

备注:上键变换方向

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