Or like here:
video runs on your canvas
function preload() {
// preload() runs once
c3 = loadImage('ps5.jpg')
ps5video = createVideo('PS5 Trailer.mp4');
}
function setup() {
createCanvas(720, 350);
ps5video.position(width - 275, 90);
ps5video.loop();
c3.resize(115, 0);
for (let i = 0; i < width / 10; i++) {
particles.push(new Particle());
}
}
function draw() {