Neural Network genetic algorithm game

I see! I don’t know this is helpful, but I noticed that your game actually is dependent on other pins - a pin chases a balloon but it can be popped by another one before it reaches. This doesn’t happen in Dan’s example because the walls are not affected by other birds. This may be making the learning more difficult - what if you make the balloons not going to disappear even though they are popped by other pins, to see if the learning becomes more efficient?

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