Abstract
While Extended Reality (XR) autism research, ranging from Augmented to Virtual Reality, focuses on socio-emotional abilities and autistic children requiring low support, common interventions address the entire spectrum and focus on other abilities, including perceptual abilities. Based on these observations, this paper first addresses common practitioners’ interventions, and then suggests XR use cases and guidelines to better support them. To do so, 34 interviews were conducted with stakeholders, mainly including practitioners, and then analyzed. Emerging XR use cases were compared with the findings from two former systematic literature reviews, and emerging design guidelines were compared with the findings from a literature survey that we conducted. Findings suggest that collaborative XR sensory-based and mediation approaches could benefit the entire spectrum.

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This article uses autism stakeholders’ preferences in terms of terminology, such as identity-first language (e.g., autistic people) (Bottema-Beutel et al., 2021).
The Tamis address list details practitioners and associations specialized on autism in Ile de France –— tamis-autisme.org.
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Thanks to all participants for their time, trust, and precious help without whom this article would not have been possible. This work is part of the AudioXR4TSA project, funded by the DIM RFSI Ile de France.
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Bauer, V., Bouchara, T. & Bourdot, P. Extended Reality Guidelines for Supporting Autism Interventions Based on Stakeholders’ Needs. J Autism Dev Disord 53, 2078–2111 (2023). https://doi.org/10.1007/s10803-022-05447-9
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DOI: https://doi.org/10.1007/s10803-022-05447-9