New sprite style: Pixel Citizen


Happy holidays everyone!

Sorry for how delayed this update is. The last 2-3 months have been grueling, but I’ve finally managed to release a 1.0 version of Pixel Citizen. Pixel Citizen is the flagship premium sprite style add-on for TDSM.

I will be habitually updating it with new content in the form of clothing items, hairstyles, customization layers, animations, etc.

Contents

As of the initial release, Pixel Citizen consists of:

  • 4 directions: Down, Left, Right, Up
  • Animations:
    • Idle (4 frames)
    • Walk (6 frames)
    • Run (6 frames)
  • Dozens of hairstyle permutations (front and back are separated)
  • Tons of clothing, separated into the following layers:
    • Headwear
    • Top
    • Outerwear
    • Bottom
    • Footwear
  • 4 body types
  • 3 head shapes
  • … and much more!

Character pack

I have also released the first Pixel Citizen character pack, which features 450 (!!) unique fully animated character sprite sheets:

Short-term plans

v1.3.0

Now that I’ve released Pixel Citizen, I will be going all out to bring you the v1.3.0 update of TDSM as soon as possible. This update will mostly consist of quality of life improvements, performance improvements, bug fixes, and a more robust scripting API and error reporting. You can follow along with development by using the GitHub issue tracker.

Steam

At the same time, I want to release TDSM on Steam. Preparing the program for Steam should take no more than two weeks.

Mid-term plans

Once the program is out on Steam and v1.3.0 is released and stable, I will be taking some time off from TDSM. I want to spend a few weeks growing and improving as a programmer by tackling some hobby projects behind closed doors and experimenting with languages, frameworks and technologies that I don’t have much experience with. I’ll also be using that time to brainstorm what my next big project will be.

After that, I’ll be back to working on TDSM, but probably in a more limited, part-time capacity. I’m very wary of scope creep. With v1.3.0, I’ll have implemented everything I initially had planned for TDSM, and my priority for the program will then shift to gradually improving the user experience and providing more support content.

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