PS: In regards to another recent discussion along the lines of the movie tag “There can be only one” this is one of the cases where having multiple compilers where you can pick one that addresses your issues if another one fails, or try GPUs with one with relative ease when in another that would be nothing but frustrating. So it is nice to see different solutions from different compilers and to compare their pros and cons in a relatively short time. That is one of the up-sides of having multiple compilers. Think how hard it might be to look at the pros and cons of different buffering methodologies without different implementations.
1 Like