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    AnthonyA
    2026-04-09: ◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤ Wiki Tasks (ToDo List): ◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤ ╔══════════════▣◎▣══════════════╗ Codeberg KanBan ╚══════════════▣◎▣══════════════╝ Forum Tasks (ToDo List): ◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤◢◤ ╔══════════════▣◎▣══════════════╗ Codeberg KanBan ╚══════════════▣◎▣══════════════╝
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    www-gemW
    Thanks for taking the time to stop by and the kind words. Neovim really does everything it can to come across as unfriendly to new users, which is frustrating given how powerful it can be for improving your workflow I’ve tried getting others to use it, but it typically takes a couple of hours just to learn the basics, and then consistent use before it starts to feel natural. That’s too much involvement in today’s world. Are you planning on sharing any of your own projects here?
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    A
    I purposely put them in clusters so that they are eaiser to find, just like Sequence does. I guess it is still possible to rotate the the grid in 60 degrees and maintain the clusters, and clusters can also swap position between each other. One thing I really want to try is the 3 team game, the 1v1 game can get crowded fast and the 3 team game will be only worse leading to draws. The solutions on mind are: Increasing the cards pers hand Once a player plays a six they can place another card in their turn Once a player plays a six they add/remove another piece wherever Once a player plays a six they can activate yellow hexagons for their team or deactivate other team’s hexagons. Sixes could have other powers like seeing opponents hand and swapping a card of choice. It would be would to test them and assign them to different game modes. And finally decide whether to keep the one game mode or several.
  • 2 Topics
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    AnthonyA
    Hey, I figured I would get some discussion (hopefully) started - as I see we have a few people starting to trickle in, but not much activity quite yet. I have been busy with trying to get the wiki set up, so I haven’t made much progress on my own “Unfinished Projects”, primarily my board game I want to work on…but I am curious what everyone else might be currently working on, or even think about working on. So, what half finished projects are you all tinkering with at the moment? (⊙_☉)
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