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This repository was archived by the owner on May 31, 2022. It is now read-only.

Commit 0b5fabe

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author
Allen Webster
committed
4.1.8 change log and version number
1 parent ad18c00 commit 0b5fabe

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3 files changed

+20
-4
lines changed

3 files changed

+20
-4
lines changed

custom/4coder_project_commands.cpp

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -526,8 +526,8 @@ prj_setup_scripts(Application_Links *app, Prj_Setup_Script_Flags flags){
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status = prj_file_is_setup(app, script_path, string_u8_litexpr("build"));
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needs_to_do_work =
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!status.project_exists ||
529-
(do_bat_script && !status.bat_exists) ||
530-
(do_sh_script && !status.sh_exists);
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(do_bat_script && !status.bat_exists) ||
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(do_sh_script && !status.sh_exists);
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}
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else{
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needs_to_do_work = true;
@@ -963,7 +963,7 @@ CUSTOM_DOC("Looks for a project.4coder file in the current directory and tries t
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// NOTE(allen): Set Window Title
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Variable_Handle proj_name_var = vars_read_key(prj_var, vars_save_string_lit("project_name"));
966-
String_ID proj_name_id = vars_key_id_from_var(proj_name_var);
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String_ID proj_name_id = vars_string_id_from_var(proj_name_var);
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if (proj_name_id != 0){
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String8 proj_name = vars_read_string(scratch, proj_name_id);
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String8 title = push_u8_stringf(scratch, "4coder project: %.*s", string_expand(proj_name));

custom/4coder_version.h

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,6 @@
11
#define MAJOR 4
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#define MINOR 1
3-
#define PATCH 7
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#define PATCH 8
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// string
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#define VN__(a,b,c) #a "." #b "." #c

ship_files/changes.txt

Lines changed: 16 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,20 @@
11

2+
4.1.8
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+ On command line "-U <path>" sets the user directory
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+ On command line "-L" "> log.txt" to get a startup log
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+ The 4coder_fleury layer is now bundled with 4coder; run with '4ed -U 4coder_fleury'
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+ New commands 'project_command_F1' ... 'project_command_F16' can be directly bound
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in key bindings.
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+ In a project "fkey_command_override" can contain labeled sets ".name = { ... }"
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which override the fkey commands for a particular user;
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"user_name" from config.4coder is used to decide which override set to apply
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+ Fix: indent bug inside parantheses
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+ Fix: window title after project loading works again
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+ Fix: parsing the parameter of #include
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+ Fix: handle spaces in buildsuper build paths
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+ Fix: make backspace alphanumeric boundary work on UTF-8
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+ Fix: push_buffer_line now cuts out an extra carriage return at the end
17+
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4.1.7
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+ Core string hash features "save_string" "read_string"
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+ Added lookup acceleration to code index data

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