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Updated CBaseEntityWrapper's dispatch table for BM:S.
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src/core/modules/entities/entities_entity.h

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@@ -88,6 +88,10 @@ class CBaseEntityWrapper: public IServerEntity
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public:
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// We need to keep the order of these methods up-to-date and maybe we need
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// to add new methods for other games.
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#if defined(ENGINE_BMS)
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virtual void OnNewLightSelectedFromPicker() = 0;
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virtual void OnNewXogSelectedFromPicker() = 0;
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#endif
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virtual ServerClass* GetServerClass() = 0;
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virtual int YouForgotToImplementOrDeclareServerClass() = 0;
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virtual datamap_t* GetDataDescMap() = 0;

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