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Releases: Zelda64Recomp/Zelda64Recomp

v1.2.2

27 Aug 00:58
54950a1

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1.2.2 Changelog:

  • Hotfix for an issue that caused bad frame pacing on some multi-monitor setups.

Note

Wondering about your save data when upgrading? Don't worry! Your save data is stored separately to the game itself. You can overwrite your old version and your save data will still be there, completely intact, and will work on the new version.

Note

Intel GPU users: Using outdated Intel drivers may cause the game to crash or cause graphical glitches. Please make sure your drivers are up-to-date before playing.

Intel HD 11th+ Gen/Intel Arc/Iris Xe
Intel HD 7th-10th Gen
Intel HD 6th Gen

Do not use your operating system or driver suite to check for driver updates, sometimes these updates are not distributed by vendors. Always check Intel's website for the latest drivers.

v1.2.1

18 Aug 22:23
24704d8

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1.2.1 Changelog:

  • New features for mod developers:
    • Added optional dependency functionality, which allows mods to run different code based on the presence of another mod. See this section of the template mod toml and this header for more details.
    • Added exports to get the return value of a function from within a return hook. See this header for more details.
    • Hooks and callbacks are now run in an order determined by the order of mods in the mod menu. Regular hooks and callbacks are run from top to bottom, while return hooks are run in the reverse of that order. Reordering mods after starting the game does not affect this ordering.
    • Added configuration for texture packs to control half pixel shift behavior on a per-texture basis. See this part of the RT64 readme for more details.
    • Added before/after events for autosaves (#611).
    • Fixed recomputil memory slotmaps.
    • Fixed an crash when registering an actor extension for the player actor before any other extensions were registered.
  • Added the --show-console command line option to launch with a console open on Windows (#632).
  • Added support for a few new controllers.
  • Improved the appearance of several effects at high framerates, including sword trails, deku spin trails, zora boomerang trails, and the particle effects spawned by Keaton grass.
  • Improved the appearance of the Gibdo Mask cutscene at high framerates (#641).
  • Prevented autosaving during certain minigames, which fixes a bug where certain game state could be retained when loading an autosave (#640).
  • Significantly improved frame pacing when using the "Manual" framerate option.
  • Fixed an issue where installing mods by dragging them onto the main menu could result in a crash or mods being disabled until the next restart.
  • Fixed a memory leak that occurred when the program was minimized.
  • Improved consistency of input latency.
  • Allowed building without X11 headers (#633).

Note

Wondering about your save data when upgrading? Don't worry! Your save data is stored separately to the game itself. You can overwrite your old version and your save data will still be there, completely intact, and will work on the new version.

Note

Intel GPU users: Using outdated Intel drivers may cause the game to crash or cause graphical glitches. Please make sure your drivers are up-to-date before playing.

Intel HD 11th+ Gen/Intel Arc/Iris Xe
Intel HD 7th-10th Gen
Intel HD 6th Gen

Do not use your operating system or driver suite to check for driver updates, sometimes these updates are not distributed by vendors. Always check Intel's website for the latest drivers.

v1.2.0

04 May 16:12
01bccb9

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Note

There's currently a known issue where installing mods by dragging them into the main menu instead of the mods menu might lead to mods being disabled or crashes. Until this issue is resolved, it is recommended to drag mods to the game window while in the mods menu rather than the main menu.

Wondering about your save data when upgrading? Don't worry! Your save data is stored separately to the game itself. You can overwrite your old version and your save data will still be there, completely intact, and will work on the new version.

  • Modding support has been added. Mods can be installed by dragging them onto the game window or by using the "Install Mods" button in the mod menu before starting the game. You can find many mods on the Thunderstore page at https://thunderstore.io/c/zelda-64-recompiled/. More info can be found in the readme.
  • Texture pack support has been added. Texture packs are managed with the same menu as mods and installed in the same way. Some texture packs can be found on the thunderstore page linked previously.
  • MacOS is now supported via a Metal renderer. Thanks @dcvz and @tanmaysachan!
  • Many graphical optimizations have been added to improve performance on lower end GPUs.
  • Various UI tweaks and improvements.
  • A flatpak has been added for the Linux version. Please note that the AppImage has been removed due to some file picker issues it had.

Note

Intel GPU users: Using outdated Intel drivers may cause the game to crash or cause graphical glitches. Please make sure your drivers are up-to-date before playing.

Intel HD 11th+ Gen/Intel Arc/Iris Xe
Intel HD 7th-10th Gen
Intel HD 6th Gen

Do not use your operating system or driver suite to check for driver updates, sometimes these updates are not distributed by vendors. Always check Intel's website for the latest drivers.

v1.1.1

02 Jun 21:32
4d682fa

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Wondering about your save data when upgrading? Don't worry! Your save data is stored separately to the game itself. You can overwrite your old version and your save data will still be there, completely intact, and will work on the new version.

NOTE: There are known rendering issues with AMD RDNA3 integrated GPUs on Windows (e.g. Ryzen Z1 or Radeon 780M). Use the workaround in #289 or wait for AMD to fix it in a driver update.

  • The ocarina now accepts DPad inputs (#311)
  • Analog camera improvements:
    • When aiming inside of a deku flower, Link will follow the camera (#306)
    • When rolling as Goron, the camera will automatically switch to auto mode when the spikes come out (you can touch the right stick again to make the camera free again) (#306)
    • The Wart boss fight will now start if you look at the boss with the analog camera (#308)
  • Added a workaround for an AMD driver bug affecting the usage of a 64 bit framebuffer on RDNA3 GPUs on DX12. These GPUs will default to Vulkan until AMD fixes their issue. (#314)
  • Added an automatic file backup system for the config files to prevent file corruption (#335)
  • Shield aiming (holding R) will respect the aiming camera axis inversion setting. (#338)

v1.1.0

26 May 18:26
1ea7d4e

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Wondering about your save data when upgrading? Don't worry! Your save data is stored separately to the game itself. You can overwrite your old version and your save data will still be there, completely intact, and will work on the new version. :)

NOTE: This update is known to cause rendering issues with AMD RDNA3 GPUs on Windows (e.g. RX 7000 series and Ryzen Z1). Use the workaround mentioned here or wait for AMD to fix it in a driver update.

  • Added an analog "free" camera in the style of later entries in the series. Moving the right stick will allow you to freely rotate the camera, and pressing the Target button or going through an entrance will switch back to the normal camera.
  • Improved motion blur effect at high framerates by using a high precision internal framebuffer (won't be enabled on machines with less than 1GB of VRAM).
  • Implemented N64 noise dither (affects the motion blur scenes).
  • Extended Dawn of the X Day screen to account for faster load times to match console timings.
  • Added a configurable scaled deadzone option to the menu. (#257)
  • Added the option to remap the menu button on controllers. (#181)
  • Added an automatic save backup system to reduce chance of losing data if saving gets interrupted. (#260)
  • Fixed a Linux crash on startup by forcing SDL2 video driver selection to X11. (#197)
  • Fixed the Skull Kid "curse" effect in very wide aspect ratios. (#259)
  • Added a main volume slider. (#267)

v1.0.1

19 May 00:43
b791a4a

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  • Fixed a bug with autosaving where progress made in the dungeon or area you were currently in would only partially be saved (duplicate stray fairies and opened chests).
  • Added error messages when RT64 encounters an issue on startup.

v1.0.0

10 May 05:07

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Initial Release