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Merge branch 'master' into engine_blade
2 parents 300bca3 + 4e2bc5d commit 6b85e8f

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30 files changed

+1483
-804
lines changed

30 files changed

+1483
-804
lines changed
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[input]
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start = Start
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stop = Stop
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[keyvalue]
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cpoint1 = cpoint1
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cpoint10 = cpoint10
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cpoint11 = cpoint11
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cpoint12 = cpoint12
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cpoint13 = cpoint13
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cpoint14 = cpoint14
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cpoint15 = cpoint15
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cpoint16 = cpoint16
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cpoint17 = cpoint17
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cpoint18 = cpoint18
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cpoint19 = cpoint19
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cpoint1_parent = cpoint1_parent
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cpoint2 = cpoint2
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cpoint20 = cpoint20
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cpoint21 = cpoint21
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cpoint22 = cpoint22
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cpoint23 = cpoint23
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cpoint24 = cpoint24
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cpoint25 = cpoint25
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cpoint26 = cpoint26
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cpoint27 = cpoint27
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cpoint28 = cpoint28
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cpoint29 = cpoint29
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cpoint2_parent = cpoint2_parent
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cpoint3 = cpoint3
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cpoint30 = cpoint30
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cpoint31 = cpoint31
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cpoint32 = cpoint32
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cpoint33 = cpoint33
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cpoint34 = cpoint34
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cpoint35 = cpoint35
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cpoint36 = cpoint36
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cpoint37 = cpoint37
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cpoint38 = cpoint38
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cpoint39 = cpoint39
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cpoint3_parent = cpoint3_parent
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cpoint4 = cpoint4
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cpoint40 = cpoint40
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cpoint41 = cpoint41
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cpoint42 = cpoint42
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cpoint43 = cpoint43
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cpoint44 = cpoint44
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cpoint45 = cpoint45
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cpoint46 = cpoint46
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cpoint47 = cpoint47
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cpoint48 = cpoint48
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cpoint49 = cpoint49
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cpoint4_parent = cpoint4_parent
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cpoint5 = cpoint5
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cpoint50 = cpoint50
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cpoint51 = cpoint51
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cpoint52 = cpoint52
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cpoint53 = cpoint53
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cpoint54 = cpoint54
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cpoint55 = cpoint55
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cpoint56 = cpoint56
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cpoint57 = cpoint57
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cpoint58 = cpoint58
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cpoint59 = cpoint59
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cpoint5_parent = cpoint5_parent
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cpoint6 = cpoint6
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cpoint60 = cpoint60
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cpoint61 = cpoint61
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cpoint62 = cpoint62
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cpoint63 = cpoint63
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cpoint6_parent = cpoint6_parent
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cpoint7 = cpoint7
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cpoint7_parent = cpoint7_parent
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cpoint8 = cpoint8
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cpoint9 = cpoint9
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effect_name = effect_name
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start_active = start_active
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[property]
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active = m_bActive
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effect_index = m_iEffectIndex
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start_time = m_flStartTime
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[input]
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reset = Reset
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[keyvalue]
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flag_as_weather = flag_as_weather
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[property]
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weather_effect = m_bWeatherEffect

addons/source-python/data/source-python/entities/csgo/CBasePlayer.ini

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offset_linux = 283
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offset_windows = 282
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arguments = POINTER, POINTER, POINTER
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return_type = VOID
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# _ZN11CBasePlayer13GiveNamedItemEPKciP13CEconItemViewb
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[[give_named_item]]
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[input]
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destroy_immediately = DestroyImmediately
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stop_play_end_cap = StopPlayEndCap
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[virtual_function]
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# _ZN11CBaseEntity9SetParentEPS_i
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[[set_parent]]
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offset_linux = 37
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offset_windows = 36
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arguments = POINTER, INT
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# _ZN11CBaseEntity12OnTakeDamageERK15CTakeDamageInfo
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[[on_take_damage]]
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offset_linux = 72
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offset_windows = 71
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arguments = POINTER
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return_type = INT
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# _ZN11CBaseEntity8TeleportEPK6VectorPK6QAngleS2_
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[[teleport]]
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offset_linux = 118
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offset_windows = 117
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arguments = POINTER, POINTER, POINTER
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# _ZN11CBaseEntity11SetTransmitEP18CCheckTransmitInfob
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[[set_transmit]]
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offset_linux = 22
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offset_windows = 21
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arguments = POINTER, BOOL
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[virtual_function]
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# _ZN11CBasePlayer10BumpWeaponEP17CBaseCombatWeapon
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[[bump_weapon]]
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offset_linux = 426
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offset_windows = 425
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arguments = POINTER
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return_type = BOOL
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# _ZN11CBasePlayer11Weapon_DropEP17CBaseCombatWeaponPK6VectorS4_
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[[drop_weapon]]
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offset_linux = 283
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offset_windows = 282
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arguments = POINTER, POINTER, POINTER
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# _ZN11CBasePlayer13GiveNamedItemEPKcibP11CBaseEntity
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[[give_named_item]]
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offset_linux = 431
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offset_windows = 430
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arguments = STRING, INT, BOOL, POINTER
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return_type = POINTER
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# _ZN11CBasePlayer14FlashlightIsOnEv
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[[is_flashlight_on]]
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offset_linux = 380
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offset_windows = 379
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return_type = BOOL
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# _ZN11CBasePlayer16PlayerRunCommandEP8CUserCmdP11IMoveHelper
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[[run_command]]
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offset_linux = 454
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offset_windows = 453
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arguments = POINTER, POINTER
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# _ZN11CBasePlayer20SetFlashlightEnabledEb
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[[set_flashlight]]
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offset_linux = 379
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offset_windows = 378
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arguments = BOOL
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# _ZN11CBasePlayer17FlashlightTurnOffEb
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[[turn_flashlight_off]]
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offset_linux = 382
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offset_windows = 381
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arguments = BOOL
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# _ZN11CBasePlayer16FlashlightTurnOnEb
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[[turn_flashlight_on]]
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offset_linux = 381
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offset_windows = 380
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arguments = BOOL
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[property]
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view_offset_x = m_vecViewOffset[0]
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view_offset_y = m_vecViewOffset[1]
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view_offset_z = m_vecViewOffset[2]

addons/source-python/data/source-python/entities/orangebox/CBaseEntity.ini

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offset_linux = 109
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offset_windows = 108
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arguments = POINTER, POINTER, POINTER
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# _ZN11CBaseEntity11SetTransmitEP18CCheckTransmitInfob
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[[set_transmit]]
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offset_linux = 21
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[keyvalue]
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flag_as_weather = flag_as_weather
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[property]
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weather_effect = m_bWeatherEffect
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# ../data/source-python/entity_output/bms/CBaseEntityOutput.ini
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binary = server
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[function]
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[[fire_output]]
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identifier_linux = _ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f
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identifier_windows = 55 8B EC 81 EC 2A 2A 2A 2A A1 2A 2A 2A 2A 33 C5 89 45 FC 53 8B 5D 20 8B C1 8B 4D 1C 56 57 8B
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arguments_linux = POINTER, POINTER, POINTER, FLOAT
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arguments_windows = INT, INT, INT, INT, POINTER, POINTER, POINTER, FLOAT
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# ../data/source-python/entity_output/csgo/CBaseEntityOutput.ini
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binary = server
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srv_check = False
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[function]
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[[fire_output]]
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identifier_linux = _ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f
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identifier_windows = 55 8B EC 83 2A 2A 81 EC 2A 2A 2A 2A 8B C1 53 56 57 8B 2A 2A 89 2A 2A 2A 33
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arguments_linux = POINTER, POINTER, POINTER, FLOAT
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arguments_windows = INT, INT, INT, INT, POINTER, POINTER, POINTER, FLOAT
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# ../data/source-python/entity_output/l4d2/CBaseEntityOutput.ini
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binary = server
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[function]
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[[fire_output]]
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identifier_linux = _ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f
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identifier_windows = 55 8B EC 81 EC 2A 2A 2A 2A A1 2A 2A 2A 2A 33 C5 89 2A 2A 8B 2A 2A 53 56 8B 2A 2A 57 8B 2A 2A 89 2A 2A 2A 2A 2A 89 2A 2A 2A 2A 2A 89 2A 2A 2A 2A 2A C7
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arguments_linux = POINTER, POINTER, POINTER, FLOAT
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arguments_windows = INT, INT, INT, INT, POINTER, POINTER, POINTER, FLOAT
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# ../data/source-python/entity_output/orangebox/CBaseEntityOutput.ini
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binary = server
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[function]
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[[fire_output]]
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identifier_linux = _ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f
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identifier_windows = 55 8B EC 81 EC 24 01 2A 2A 53
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arguments_linux = POINTER, POINTER, POINTER, FLOAT
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arguments_windows = INT, INT, INT, INT, POINTER, POINTER, POINTER, FLOAT
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manager = cs_team_manager
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[names]
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un = 0
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spec = 1
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survivor = 2
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infected = 3
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l4d1_survivor = 4

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