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Added some entity data for CS:GO and HL2: DM.
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3 files changed

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[input]
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fire_win_condition = FireWinCondition
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[keyvalue]
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bot_max_vision_distance = botmaxvisiondistance
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disable_auto_generated_dm_spawns = disableautogenerateddmspawns
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hostage_count = hostagecount
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pet_population = petpopulation
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use_normal_spawns_for_dm = usenormalspawnsfordm
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[input]
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set_timer = SetTimer
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[property]
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glow_trail = m_pGlowTrail
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main_glow = m_pMainGlow
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[input]
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explode = Explode
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fade_and_respawn = FadeAndRespawn
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socketed = Socketed
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[property]
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bounce_die = m_bBounceDie
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capture_in_progress = m_bCaptureInProgress
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emit = m_bEmit
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fired_grabbed_output = m_bFiredGrabbedOutput
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forward = m_bForward
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held = m_bHeld
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launched = m_bLaunched
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struck_entity = m_bStruckEntity
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weapon_launched = m_bWeaponLaunched
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last_bounce_time = m_flLastBounceTime
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last_capture_time = m_flLastCaptureTime
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next_damage_time = m_flNextDamageTime
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radius = m_flRadius
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speed = m_flSpeed
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spawner = m_hSpawner
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bounce_count = m_nBounceCount
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max_bounces = m_nMaxBounces
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state = m_nState
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glow_trail = m_pGlowTrail

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