@@ -151,48 +151,6 @@ _Discussions: [r/rust](https://reddit.com/r/rust/comments/167qyn0/oort)_
151151[ @rlane ] : https://github.com/rlane
152152[ oort-tournament ] : https://github.com/rlane/oort3/wiki/Tournament-Writeup-2023%E2%80%9009%E2%80%9011
153153
154- ### [ Ars Militaris] [ arsm ]
155-
156- ![ Ars Militaris Logo] ( arsmilitaris.png )
157-
158- [ Ars Militaris] [ arsm ] ([ GitHub] [ arsm-gh ] , [ Discord] [ arsm-dis ] ,
159- [ Twitter] [ arsm-twi ] , [ Reddit] [ arsm-red ] )
160- is a turn-based tactics game set in the ancient Rome era,
161- being developed with Bevy.
162-
163- August saw some nice developments that occurred in both the
164- digital and board game version of Ars Militaris. You can
165- read about them in issues VI through IX of This Week in Ars Militaris
166- ([ VI] ( https://arsmilitaris.com#this-week-in-ars-militaris-vi ) ,
167- [ VII] ( https://arsmilitaris.com#this-week-in-ars-militaris-vii ) ,
168- [ VIII] ( https://arsmilitaris.com#this-week-in-ars-militaris-viii ) ,
169- [ IX] ( https://arsmilitaris.com#this-week-in-ars-militaris-ix ) ).
170-
171- The most noticeable improvements in the digital version were
172- the updating of the multiplayer aspect to be on par with the
173- single-player aspect, and then also the development of the
174- [ Ars Militaris Lobby] [ arsm-lobby ] .
175-
176- In the board game version, development started on a new
177- scenario that will serve as our main product for the Ars
178- Militaris board game version, and much playtesting with
179- very positive results occurred
180- [ (Ars Militaris Event III)] [ arsm-event-iii ]
181- and [ (Ars Militaris Event IV)] [ arsm-event-iv ] .
182-
183- But then, the result of a somewhat intensive 3-month
184- sprint left the Lead Developer exhausted which brought
185- the project to a temporary pause.
186-
187- [ arsm ] : https://arsmilitaris.com
188- [ arsm-gh ] : https://github.com/arsmilitaris
189- [ arsm-twi ] : https://twitter.com/ArsMilitarisDev
190- [ arsm-dis ] : https://discord.gg/cdNDQsstgq
191- [ arsm-red ] : https://reddit.com/r/arsmilitaris
192- [ arsm-lobby ] : https://arsmilitaris.com#ars-militaris-lobby
193- [ arsm-event-iii ] : https://arsmilitaris.com#ars-militaris-event-iii
194- [ arsm-event-iv ] : https://arsmilitaris.com#ars-militaris-event-iv
195-
196154### [ Tiny Glade]
197155
198156![ A vibrant fantasy castle in a lush forest glade] ( tinyglade.jpg )
@@ -333,11 +291,11 @@ Google Play Store.
333291
334292## Tooling Updates
335293
336- ### [ Space editor] ( space_editor )
294+ ### [ Space editor] [ space_editor ]
337295
338296![ Space editor window with opened level] ( space_editor.png )
339297
340- [ Space editor] ( space_editor ) is an editor designed for Bevy engine
298+ [ Space editor] [ space_editor ] is an editor designed for Bevy engine
341299that simplifies level and object template creation. Here are its key features:
342300
343301- Intuitive UI is built on top of bevy-inspector-egui and egui-gizmo
@@ -383,7 +341,7 @@ mobile/WASM support and the need to pre-define events & states.
383341
384342[ dexterous_developer ] : https://github.com/lee-orr/dexterous_developer
385343[ @lee-orr ] : https://github.com/lee-orr
386- [ Bevy ] : bevyengine.org
344+ [ Bevy ] : https:// bevyengine.org
387345
388346### [ nanogltf]
389347
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