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| 1 | +import pygame |
| 2 | +import random |
| 3 | + |
| 4 | +from cell import Cell |
| 5 | +from piece import Piece |
| 6 | + |
| 7 | +class Frame: |
| 8 | + def __init__(self, frame_size): |
| 9 | + self.grid_size = 3 |
| 10 | + self.cell_width = frame_size // self.grid_size |
| 11 | + self.cell_height = frame_size // self.grid_size |
| 12 | + self.cell_size = (self.cell_width, self.cell_height) |
| 13 | + |
| 14 | + self.grid = self._generate_cell() |
| 15 | + self.pieces = self._generate_piece() |
| 16 | + |
| 17 | + self._setup() |
| 18 | + |
| 19 | + def _generate_cell(self): |
| 20 | + cells = [] |
| 21 | + c_id = 0 |
| 22 | + for col in range(self.grid_size): |
| 23 | + for row in range(self.grid_size): |
| 24 | + cells.append(Cell(row, col, self.cell_size, c_id)) |
| 25 | + c_id += 1 |
| 26 | + return cells |
| 27 | + |
| 28 | + def _generate_piece(self): |
| 29 | + puzzle_pieces = [] |
| 30 | + p_id = 0 |
| 31 | + for col in range(self.grid_size): |
| 32 | + for row in range(self.grid_size): |
| 33 | + puzzle_pieces.append(Piece(self.cell_size, p_id)) |
| 34 | + p_id += 1 |
| 35 | + return puzzle_pieces |
| 36 | + |
| 37 | + def _setup(self): |
| 38 | + for cell in self.grid: |
| 39 | + piece_choice = random.choice(self.pieces) |
| 40 | + cell.occupying_piece = piece_choice |
| 41 | + self.pieces.remove(piece_choice) |
| 42 | + |
| 43 | + def _get_cell_from_id(self, given_id): |
| 44 | + for cell in self.grid: |
| 45 | + if cell.c_id == given_id: |
| 46 | + return cell |
| 47 | + |
| 48 | + def _is_move_valid(self, click): |
| 49 | + moves = { |
| 50 | + 79: 1, |
| 51 | + 80: -1, |
| 52 | + 81: 3, |
| 53 | + 82: -3 |
| 54 | + } |
| 55 | + for cell in self.grid: |
| 56 | + move_id = cell.c_id + moves[click.scancode] |
| 57 | + if move_id >= 0 and move_id <= 8: |
| 58 | + new_cell = self._get_cell_from_id(move_id) |
| 59 | + if new_cell.occupying_piece.img == None: |
| 60 | + return (cell, new_cell) |
| 61 | + else: |
| 62 | + continue |
| 63 | + |
| 64 | + def handle_click(self, click): |
| 65 | + c = self._is_move_valid(click) |
| 66 | + try: |
| 67 | + # print(c[0].c_id, c[1].c_id) |
| 68 | + c[0].occupying_piece, c[1].occupying_piece = c[1].occupying_piece, c[0].occupying_piece |
| 69 | + except: |
| 70 | + return False |
| 71 | + |
| 72 | + def draw(self, display): |
| 73 | + for cell in self.grid: |
| 74 | + cell.draw(display) |
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