|
| 1 | +# GNU Make project makefile autogenerated by Premake |
| 2 | +ifndef config |
| 3 | + config=debug |
| 4 | +endif |
| 5 | + |
| 6 | +ifndef verbose |
| 7 | + SILENT = @ |
| 8 | +endif |
| 9 | + |
| 10 | +ifndef CC |
| 11 | + CC = gcc |
| 12 | +endif |
| 13 | + |
| 14 | +ifndef CXX |
| 15 | + CXX = g++ |
| 16 | +endif |
| 17 | + |
| 18 | +ifndef AR |
| 19 | + AR = ar |
| 20 | +endif |
| 21 | + |
| 22 | +ifeq ($(config),debug) |
| 23 | + OBJDIR = obj/Debug |
| 24 | + TARGETDIR = bin |
| 25 | + TARGET = $(TARGETDIR)/qor |
| 26 | + DEFINES += -DDEBUG |
| 27 | + INCLUDES += -Ithird_party/include |
| 28 | + CPPFLAGS += -MMD -MP $(DEFINES) $(INCLUDES) |
| 29 | + CFLAGS += $(CPPFLAGS) $(ARCH) -g -std=c++0x |
| 30 | + CXXFLAGS += $(CFLAGS) |
| 31 | + LDFLAGS += -Lthird_party/lib |
| 32 | + LIBS += -lGL -lGLU -lSDL -lSDLmain -lGLEW -lassimp -lIL -lILU -lopenal -lalut -lNewton -logg -lvorbis -lvorbisfile -lftgl -lboost_system -lboost_filesystem -llua5.1 -lluabind |
| 33 | + RESFLAGS += $(DEFINES) $(INCLUDES) |
| 34 | + LDDEPS += |
| 35 | + LINKCMD = $(CXX) -o $(TARGET) $(OBJECTS) $(LDFLAGS) $(RESOURCES) $(ARCH) $(LIBS) |
| 36 | + define PREBUILDCMDS |
| 37 | + endef |
| 38 | + define PRELINKCMDS |
| 39 | + endef |
| 40 | + define POSTBUILDCMDS |
| 41 | + endef |
| 42 | +endif |
| 43 | + |
| 44 | +ifeq ($(config),release) |
| 45 | + OBJDIR = obj/Release |
| 46 | + TARGETDIR = bin |
| 47 | + TARGET = $(TARGETDIR)/qor |
| 48 | + DEFINES += -DNDEBUG |
| 49 | + INCLUDES += -Ithird_party/include |
| 50 | + CPPFLAGS += -MMD -MP $(DEFINES) $(INCLUDES) |
| 51 | + CFLAGS += $(CPPFLAGS) $(ARCH) -O2 -std=c++0x |
| 52 | + CXXFLAGS += $(CFLAGS) |
| 53 | + LDFLAGS += -s -Lthird_party/lib |
| 54 | + LIBS += -lGL -lGLU -lSDL -lSDLmain -lGLEW -lassimp -lIL -lILU -lopenal -lalut -lNewton -logg -lvorbis -lvorbisfile -lftgl -lboost_system -lboost_filesystem -llua5.1 -lluabind |
| 55 | + RESFLAGS += $(DEFINES) $(INCLUDES) |
| 56 | + LDDEPS += |
| 57 | + LINKCMD = $(CXX) -o $(TARGET) $(OBJECTS) $(LDFLAGS) $(RESOURCES) $(ARCH) $(LIBS) |
| 58 | + define PREBUILDCMDS |
| 59 | + endef |
| 60 | + define PRELINKCMDS |
| 61 | + endef |
| 62 | + define POSTBUILDCMDS |
| 63 | + endef |
| 64 | +endif |
| 65 | + |
| 66 | +OBJECTS := \ |
| 67 | + $(OBJDIR)/Freq.o \ |
| 68 | + $(OBJDIR)/Filesystem.o \ |
| 69 | + $(OBJDIR)/Entity.o \ |
| 70 | + $(OBJDIR)/Frustum.o \ |
| 71 | + $(OBJDIR)/Physics.o \ |
| 72 | + $(OBJDIR)/Engine.o \ |
| 73 | + $(OBJDIR)/IPhysicsObject.o \ |
| 74 | + $(OBJDIR)/Shader.o \ |
| 75 | + $(OBJDIR)/ParticleSystem.o \ |
| 76 | + $(OBJDIR)/Scene.o \ |
| 77 | + $(OBJDIR)/Input.o \ |
| 78 | + $(OBJDIR)/EnvironmentNode.o \ |
| 79 | + $(OBJDIR)/Developer.o \ |
| 80 | + $(OBJDIR)/Spectator.o \ |
| 81 | + $(OBJDIR)/Mesh.o \ |
| 82 | + $(OBJDIR)/Main.o \ |
| 83 | + $(OBJDIR)/Texture.o \ |
| 84 | + $(OBJDIR)/Console.o \ |
| 85 | + $(OBJDIR)/Log.o \ |
| 86 | + $(OBJDIR)/PropertyList.o \ |
| 87 | + $(OBJDIR)/Node.o \ |
| 88 | + $(OBJDIR)/GUI.o \ |
| 89 | + $(OBJDIR)/Renderer.o \ |
| 90 | + $(OBJDIR)/Graphics.o \ |
| 91 | + $(OBJDIR)/Actor.o \ |
| 92 | + $(OBJDIR)/Material.o \ |
| 93 | + $(OBJDIR)/Audio.o \ |
| 94 | + $(OBJDIR)/TrackerNode.o \ |
| 95 | + $(OBJDIR)/DumbyPartitioner.o \ |
| 96 | + $(OBJDIR)/EulerNode.o \ |
| 97 | + $(OBJDIR)/Settings.o \ |
| 98 | + $(OBJDIR)/Batch.o \ |
| 99 | + $(OBJDIR)/Shadow.o \ |
| 100 | + $(OBJDIR)/NodeFactory.o \ |
| 101 | + $(OBJDIR)/GameState.o \ |
| 102 | + $(OBJDIR)/pnSocket.o \ |
| 103 | + $(OBJDIR)/pnBuffer.o \ |
| 104 | + $(OBJDIR)/pnUtil.o \ |
| 105 | + $(OBJDIR)/pn.o \ |
| 106 | + $(OBJDIR)/matrixstack.o \ |
| 107 | + $(OBJDIR)/GameState.o \ |
| 108 | + $(OBJDIR)/EditorState.o \ |
| 109 | + $(OBJDIR)/SelectorNode.o \ |
| 110 | + $(OBJDIR)/GameState.o \ |
| 111 | + |
| 112 | +RESOURCES := \ |
| 113 | + |
| 114 | +SHELLTYPE := msdos |
| 115 | +ifeq (,$(ComSpec)$(COMSPEC)) |
| 116 | + SHELLTYPE := posix |
| 117 | +endif |
| 118 | +ifeq (/bin,$(findstring /bin,$(SHELL))) |
| 119 | + SHELLTYPE := posix |
| 120 | +endif |
| 121 | + |
| 122 | +.PHONY: clean prebuild prelink |
| 123 | + |
| 124 | +all: $(TARGETDIR) $(OBJDIR) prebuild prelink $(TARGET) |
| 125 | + @: |
| 126 | + |
| 127 | +$(TARGET): $(GCH) $(OBJECTS) $(LDDEPS) $(RESOURCES) |
| 128 | + @echo Linking qor |
| 129 | + $(SILENT) $(LINKCMD) |
| 130 | + $(POSTBUILDCMDS) |
| 131 | + |
| 132 | +$(TARGETDIR): |
| 133 | + @echo Creating $(TARGETDIR) |
| 134 | +ifeq (posix,$(SHELLTYPE)) |
| 135 | + $(SILENT) mkdir -p $(TARGETDIR) |
| 136 | +else |
| 137 | + $(SILENT) mkdir $(subst /,\\,$(TARGETDIR)) |
| 138 | +endif |
| 139 | + |
| 140 | +$(OBJDIR): |
| 141 | + @echo Creating $(OBJDIR) |
| 142 | +ifeq (posix,$(SHELLTYPE)) |
| 143 | + $(SILENT) mkdir -p $(OBJDIR) |
| 144 | +else |
| 145 | + $(SILENT) mkdir $(subst /,\\,$(OBJDIR)) |
| 146 | +endif |
| 147 | + |
| 148 | +clean: |
| 149 | + @echo Cleaning qor |
| 150 | +ifeq (posix,$(SHELLTYPE)) |
| 151 | + $(SILENT) rm -f $(TARGET) |
| 152 | + $(SILENT) rm -rf $(OBJDIR) |
| 153 | +else |
| 154 | + $(SILENT) if exist $(subst /,\\,$(TARGET)) del $(subst /,\\,$(TARGET)) |
| 155 | + $(SILENT) if exist $(subst /,\\,$(OBJDIR)) rmdir /s /q $(subst /,\\,$(OBJDIR)) |
| 156 | +endif |
| 157 | + |
| 158 | +prebuild: |
| 159 | + $(PREBUILDCMDS) |
| 160 | + |
| 161 | +prelink: |
| 162 | + $(PRELINKCMDS) |
| 163 | + |
| 164 | +ifneq (,$(PCH)) |
| 165 | +$(GCH): $(PCH) |
| 166 | + @echo $(notdir $<) |
| 167 | + -$(SILENT) cp $< $(OBJDIR) |
| 168 | + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" |
| 169 | +endif |
| 170 | + |
| 171 | +$(OBJDIR)/Freq.o: src/Freq.cpp |
| 172 | + @echo $(notdir $<) |
| 173 | + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" |
| 174 | +$(OBJDIR)/Filesystem.o: src/Filesystem.cpp |
| 175 | + @echo $(notdir $<) |
| 176 | + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" |
| 177 | +$(OBJDIR)/Entity.o: src/Entity.cpp |
| 178 | + @echo $(notdir $<) |
| 179 | + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" |
| 180 | +$(OBJDIR)/Frustum.o: src/Frustum.cpp |
| 181 | + @echo $(notdir $<) |
| 182 | + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" |
| 183 | +$(OBJDIR)/Physics.o: src/Physics.cpp |
| 184 | + @echo $(notdir $<) |
| 185 | + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" |
| 186 | +$(OBJDIR)/Engine.o: src/Engine.cpp |
| 187 | + @echo $(notdir $<) |
| 188 | + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" |
| 189 | +$(OBJDIR)/IPhysicsObject.o: src/IPhysicsObject.cpp |
| 190 | + @echo $(notdir $<) |
| 191 | + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" |
| 192 | +$(OBJDIR)/Shader.o: src/Shader.cpp |
| 193 | + @echo $(notdir $<) |
| 194 | + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" |
| 195 | +$(OBJDIR)/ParticleSystem.o: src/ParticleSystem.cpp |
| 196 | + @echo $(notdir $<) |
| 197 | + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" |
| 198 | +$(OBJDIR)/Scene.o: src/Scene.cpp |
| 199 | + @echo $(notdir $<) |
| 200 | + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" |
| 201 | +$(OBJDIR)/Input.o: src/Input.cpp |
| 202 | + @echo $(notdir $<) |
| 203 | + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" |
| 204 | +$(OBJDIR)/EnvironmentNode.o: src/EnvironmentNode.cpp |
| 205 | + @echo $(notdir $<) |
| 206 | + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" |
| 207 | +$(OBJDIR)/Developer.o: src/Developer.cpp |
| 208 | + @echo $(notdir $<) |
| 209 | + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" |
| 210 | +$(OBJDIR)/Spectator.o: src/Spectator.cpp |
| 211 | + @echo $(notdir $<) |
| 212 | + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" |
| 213 | +$(OBJDIR)/Mesh.o: src/Mesh.cpp |
| 214 | + @echo $(notdir $<) |
| 215 | + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" |
| 216 | +$(OBJDIR)/Main.o: src/Main.cpp |
| 217 | + @echo $(notdir $<) |
| 218 | + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" |
| 219 | +$(OBJDIR)/Texture.o: src/Texture.cpp |
| 220 | + @echo $(notdir $<) |
| 221 | + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" |
| 222 | +$(OBJDIR)/Console.o: src/Console.cpp |
| 223 | + @echo $(notdir $<) |
| 224 | + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" |
| 225 | +$(OBJDIR)/Log.o: src/Log.cpp |
| 226 | + @echo $(notdir $<) |
| 227 | + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" |
| 228 | +$(OBJDIR)/PropertyList.o: src/PropertyList.cpp |
| 229 | + @echo $(notdir $<) |
| 230 | + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" |
| 231 | +$(OBJDIR)/Node.o: src/Node.cpp |
| 232 | + @echo $(notdir $<) |
| 233 | + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" |
| 234 | +$(OBJDIR)/GUI.o: src/GUI.cpp |
| 235 | + @echo $(notdir $<) |
| 236 | + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" |
| 237 | +$(OBJDIR)/Renderer.o: src/Renderer.cpp |
| 238 | + @echo $(notdir $<) |
| 239 | + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" |
| 240 | +$(OBJDIR)/Graphics.o: src/Graphics.cpp |
| 241 | + @echo $(notdir $<) |
| 242 | + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" |
| 243 | +$(OBJDIR)/Actor.o: src/Actor.cpp |
| 244 | + @echo $(notdir $<) |
| 245 | + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" |
| 246 | +$(OBJDIR)/Material.o: src/Material.cpp |
| 247 | + @echo $(notdir $<) |
| 248 | + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" |
| 249 | +$(OBJDIR)/Audio.o: src/Audio.cpp |
| 250 | + @echo $(notdir $<) |
| 251 | + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" |
| 252 | +$(OBJDIR)/TrackerNode.o: src/TrackerNode.cpp |
| 253 | + @echo $(notdir $<) |
| 254 | + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" |
| 255 | +$(OBJDIR)/DumbyPartitioner.o: src/DumbyPartitioner.cpp |
| 256 | + @echo $(notdir $<) |
| 257 | + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" |
| 258 | +$(OBJDIR)/EulerNode.o: src/EulerNode.cpp |
| 259 | + @echo $(notdir $<) |
| 260 | + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" |
| 261 | +$(OBJDIR)/Settings.o: src/Settings.cpp |
| 262 | + @echo $(notdir $<) |
| 263 | + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" |
| 264 | +$(OBJDIR)/Batch.o: src/Batch.cpp |
| 265 | + @echo $(notdir $<) |
| 266 | + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" |
| 267 | +$(OBJDIR)/Shadow.o: src/Shadow.cpp |
| 268 | + @echo $(notdir $<) |
| 269 | + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" |
| 270 | +$(OBJDIR)/NodeFactory.o: src/NodeFactory.cpp |
| 271 | + @echo $(notdir $<) |
| 272 | + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" |
| 273 | +$(OBJDIR)/GameState.o: src/game/GameState.cpp |
| 274 | + @echo $(notdir $<) |
| 275 | + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" |
| 276 | +$(OBJDIR)/pnSocket.o: src/pn/pnSocket.cpp |
| 277 | + @echo $(notdir $<) |
| 278 | + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" |
| 279 | +$(OBJDIR)/pnBuffer.o: src/pn/pnBuffer.cpp |
| 280 | + @echo $(notdir $<) |
| 281 | + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" |
| 282 | +$(OBJDIR)/pnUtil.o: src/pn/pnUtil.cpp |
| 283 | + @echo $(notdir $<) |
| 284 | + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" |
| 285 | +$(OBJDIR)/pn.o: src/pn/pn.cpp |
| 286 | + @echo $(notdir $<) |
| 287 | + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" |
| 288 | +$(OBJDIR)/matrixstack.o: src/math/matrixstack.cpp |
| 289 | + @echo $(notdir $<) |
| 290 | + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" |
| 291 | +$(OBJDIR)/GameState.o: src/mod_demo/GameState.cpp |
| 292 | + @echo $(notdir $<) |
| 293 | + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" |
| 294 | +$(OBJDIR)/EditorState.o: src/editor/EditorState.cpp |
| 295 | + @echo $(notdir $<) |
| 296 | + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" |
| 297 | +$(OBJDIR)/SelectorNode.o: src/editor/SelectorNode.cpp |
| 298 | + @echo $(notdir $<) |
| 299 | + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" |
| 300 | +$(OBJDIR)/GameState.o: src/mod_ne/GameState.cpp |
| 301 | + @echo $(notdir $<) |
| 302 | + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" |
| 303 | + |
| 304 | +-include $(OBJECTS:%.o=%.d) |
0 commit comments