@@ -24,7 +24,7 @@ ifeq ($(config),debug)
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TARGETDIR = bin
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TARGET = $(TARGETDIR ) /qor
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DEFINES += -DDEBUG
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- INCLUDES += -Ithird_party/include
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+ INCLUDES += -I/usr/include/freetype2 -I/usr/include/bullet - Ithird_party/include
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CPPFLAGS += -MMD -MP $(DEFINES ) $(INCLUDES )
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CFLAGS += $(CPPFLAGS ) $(ARCH ) -g -std=c++0x
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CXXFLAGS += $(CFLAGS )
@@ -46,7 +46,7 @@ ifeq ($(config),release)
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TARGETDIR = bin
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TARGET = $(TARGETDIR ) /qor
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DEFINES += -DNDEBUG
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- INCLUDES += -Ithird_party/include
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+ INCLUDES += -I/usr/include/freetype2 -I/usr/include/bullet - Ithird_party/include
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CPPFLAGS += -MMD -MP $(DEFINES ) $(INCLUDES )
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CFLAGS += $(CPPFLAGS ) $(ARCH ) -O2 -std=c++0x
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CXXFLAGS += $(CFLAGS )
@@ -64,49 +64,49 @@ ifeq ($(config),release)
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endif
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OBJECTS := \
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- $(OBJDIR ) /Freq .o \
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+ $(OBJDIR ) /Shadow .o \
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$(OBJDIR ) /Filesystem.o \
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- $(OBJDIR ) /Entity.o \
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- $(OBJDIR ) /Frustum.o \
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- $(OBJDIR ) /Physics.o \
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- $(OBJDIR ) /Engine.o \
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- $(OBJDIR ) /IPhysicsObject.o \
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- $(OBJDIR ) /Shader.o \
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- $(OBJDIR ) /ParticleSystem.o \
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+ $(OBJDIR ) /NodeFactory.o \
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$(OBJDIR ) /Scene.o \
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- $(OBJDIR ) /Input.o \
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$(OBJDIR ) /EnvironmentNode.o \
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- $(OBJDIR ) /Developer.o \
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- $(OBJDIR ) /Spectator.o \
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+ $(OBJDIR ) /Console.o \
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$(OBJDIR ) /Mesh.o \
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+ $(OBJDIR ) /DumbyPartitioner.o \
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+ $(OBJDIR ) /Material.o \
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$(OBJDIR ) /Main.o \
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- $(OBJDIR ) /Texture.o \
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+ $(OBJDIR ) /Engine.o \
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+ $(OBJDIR ) /TrackerNode.o \
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+ $(OBJDIR ) /Entity.o \
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+ $(OBJDIR ) /Renderer.o \
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$(OBJDIR ) /Path.o \
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- $(OBJDIR ) /Console.o \
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- $(OBJDIR ) /Log.o \
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+ $(OBJDIR ) /Frustum.o \
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+ $(OBJDIR ) /Spectator.o \
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+ $(OBJDIR ) /Freq.o \
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$(OBJDIR ) /PropertyList.o \
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+ $(OBJDIR ) /Physics.o \
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$(OBJDIR ) /Node.o \
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- $(OBJDIR ) /GUI .o \
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- $(OBJDIR ) /Renderer .o \
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+ $(OBJDIR ) /Settings .o \
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+ $(OBJDIR ) /Developer .o \
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$(OBJDIR ) /Graphics.o \
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+ $(OBJDIR ) /Log.o \
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+ $(OBJDIR ) /Batch.o \
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+ $(OBJDIR ) /ParticleSystem.o \
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+ $(OBJDIR ) /Texture.o \
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$(OBJDIR ) /Actor.o \
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- $(OBJDIR ) /Material .o \
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+ $(OBJDIR ) /Shader .o \
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$(OBJDIR ) /Audio.o \
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- $(OBJDIR ) /TrackerNode.o \
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- $(OBJDIR ) /DumbyPartitioner.o \
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+ $(OBJDIR ) /IPhysicsObject.o \
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+ $(OBJDIR ) /GUI.o \
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+ $(OBJDIR ) /Input.o \
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$(OBJDIR ) /EulerNode.o \
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- $(OBJDIR ) /Settings.o \
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- $(OBJDIR ) /Batch.o \
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- $(OBJDIR ) /Shadow.o \
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- $(OBJDIR ) /NodeFactory.o \
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$(OBJDIR ) /GameState.o \
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+ $(OBJDIR ) /pn.o \
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+ $(OBJDIR ) /pnUtil.o \
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$(OBJDIR ) /pnSocket.o \
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$(OBJDIR ) /pnBuffer.o \
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- $(OBJDIR ) /pnUtil.o \
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- $(OBJDIR ) /pn.o \
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- $(OBJDIR ) /matrixstack.o \
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- $(OBJDIR ) /EditorState.o \
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$(OBJDIR ) /SelectorNode.o \
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+ $(OBJDIR ) /EditorState.o \
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+ $(OBJDIR ) /matrixstack.o \
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RESOURCES := \
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@@ -167,133 +167,133 @@ $(GCH): $(PCH)
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$(SILENT ) $(CXX ) $(CXXFLAGS ) -o " $@ " -c " $<"
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endif
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- $(OBJDIR ) /Freq .o : src/Freq .cpp
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+ $(OBJDIR ) /Shadow .o : src/Shadow .cpp
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@echo $(notdir $< )
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$(SILENT ) $(CXX ) $(CXXFLAGS ) -o " $@ " -c " $<"
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$(OBJDIR ) /Filesystem.o : src/Filesystem.cpp
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@echo $(notdir $< )
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$(SILENT ) $(CXX ) $(CXXFLAGS ) -o " $@ " -c " $<"
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- $(OBJDIR ) /Entity.o : src/Entity.cpp
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- @echo $(notdir $< )
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- $(SILENT ) $(CXX ) $(CXXFLAGS ) -o " $@ " -c " $<"
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- $(OBJDIR ) /Frustum.o : src/Frustum.cpp
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+ $(OBJDIR ) /NodeFactory.o : src/NodeFactory.cpp
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@echo $(notdir $< )
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$(SILENT ) $(CXX ) $(CXXFLAGS ) -o " $@ " -c " $<"
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- $(OBJDIR ) /Physics .o : src/Physics .cpp
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+ $(OBJDIR ) /Scene .o : src/Scene .cpp
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@echo $(notdir $< )
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$(SILENT ) $(CXX ) $(CXXFLAGS ) -o " $@ " -c " $<"
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- $(OBJDIR ) /Engine .o : src/Engine .cpp
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+ $(OBJDIR ) /EnvironmentNode .o : src/EnvironmentNode .cpp
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@echo $(notdir $< )
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$(SILENT ) $(CXX ) $(CXXFLAGS ) -o " $@ " -c " $<"
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- $(OBJDIR ) /IPhysicsObject .o : src/IPhysicsObject .cpp
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+ $(OBJDIR ) /Console .o : src/Console .cpp
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@echo $(notdir $< )
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$(SILENT ) $(CXX ) $(CXXFLAGS ) -o " $@ " -c " $<"
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- $(OBJDIR ) /Shader .o : src/Shader .cpp
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+ $(OBJDIR ) /Mesh .o : src/Mesh .cpp
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@echo $(notdir $< )
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$(SILENT ) $(CXX ) $(CXXFLAGS ) -o " $@ " -c " $<"
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- $(OBJDIR ) /ParticleSystem .o : src/ParticleSystem .cpp
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+ $(OBJDIR ) /DumbyPartitioner .o : src/DumbyPartitioner .cpp
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@echo $(notdir $< )
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$(SILENT ) $(CXX ) $(CXXFLAGS ) -o " $@ " -c " $<"
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- $(OBJDIR ) /Scene .o : src/Scene .cpp
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+ $(OBJDIR ) /Material .o : src/Material .cpp
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@echo $(notdir $< )
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$(SILENT ) $(CXX ) $(CXXFLAGS ) -o " $@ " -c " $<"
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- $(OBJDIR ) /Input .o : src/Input .cpp
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+ $(OBJDIR ) /Main .o : src/Main .cpp
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@echo $(notdir $< )
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$(SILENT ) $(CXX ) $(CXXFLAGS ) -o " $@ " -c " $<"
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- $(OBJDIR ) /EnvironmentNode .o : src/EnvironmentNode .cpp
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+ $(OBJDIR ) /Engine .o : src/Engine .cpp
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@echo $(notdir $< )
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$(SILENT ) $(CXX ) $(CXXFLAGS ) -o " $@ " -c " $<"
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- $(OBJDIR ) /Developer .o : src/Developer .cpp
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+ $(OBJDIR ) /TrackerNode .o : src/TrackerNode .cpp
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@echo $(notdir $< )
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$(SILENT ) $(CXX ) $(CXXFLAGS ) -o " $@ " -c " $<"
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- $(OBJDIR ) /Spectator .o : src/Spectator .cpp
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+ $(OBJDIR ) /Entity .o : src/Entity .cpp
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@echo $(notdir $< )
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$(SILENT ) $(CXX ) $(CXXFLAGS ) -o " $@ " -c " $<"
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- $(OBJDIR ) /Mesh .o : src/Mesh .cpp
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+ $(OBJDIR ) /Renderer .o : src/Renderer .cpp
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@echo $(notdir $< )
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$(SILENT ) $(CXX ) $(CXXFLAGS ) -o " $@ " -c " $<"
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- $(OBJDIR ) /Main .o : src/Main .cpp
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+ $(OBJDIR ) /Path .o : src/Path .cpp
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@echo $(notdir $< )
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$(SILENT ) $(CXX ) $(CXXFLAGS ) -o " $@ " -c " $<"
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- $(OBJDIR ) /Texture .o : src/Texture .cpp
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+ $(OBJDIR ) /Frustum .o : src/Frustum .cpp
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@echo $(notdir $< )
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$(SILENT ) $(CXX ) $(CXXFLAGS ) -o " $@ " -c " $<"
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- $(OBJDIR ) /Path .o : src/Path .cpp
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+ $(OBJDIR ) /Spectator .o : src/Spectator .cpp
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@echo $(notdir $< )
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$(SILENT ) $(CXX ) $(CXXFLAGS ) -o " $@ " -c " $<"
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- $(OBJDIR ) /Console .o : src/Console .cpp
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+ $(OBJDIR ) /Freq .o : src/Freq .cpp
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@echo $(notdir $< )
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$(SILENT ) $(CXX ) $(CXXFLAGS ) -o " $@ " -c " $<"
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- $(OBJDIR ) /Log .o : src/Log .cpp
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+ $(OBJDIR ) /PropertyList .o : src/PropertyList .cpp
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@echo $(notdir $< )
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$(SILENT ) $(CXX ) $(CXXFLAGS ) -o " $@ " -c " $<"
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- $(OBJDIR ) /PropertyList .o : src/PropertyList .cpp
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+ $(OBJDIR ) /Physics .o : src/Physics .cpp
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@echo $(notdir $< )
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$(SILENT ) $(CXX ) $(CXXFLAGS ) -o " $@ " -c " $<"
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$(OBJDIR ) /Node.o : src/Node.cpp
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@echo $(notdir $< )
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$(SILENT ) $(CXX ) $(CXXFLAGS ) -o " $@ " -c " $<"
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- $(OBJDIR ) /GUI .o : src/GUI .cpp
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+ $(OBJDIR ) /Settings .o : src/Settings .cpp
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@echo $(notdir $< )
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$(SILENT ) $(CXX ) $(CXXFLAGS ) -o " $@ " -c " $<"
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- $(OBJDIR ) /Renderer .o : src/Renderer .cpp
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+ $(OBJDIR ) /Developer .o : src/Developer .cpp
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@echo $(notdir $< )
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$(SILENT ) $(CXX ) $(CXXFLAGS ) -o " $@ " -c " $<"
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$(OBJDIR ) /Graphics.o : src/Graphics.cpp
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@echo $(notdir $< )
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$(SILENT ) $(CXX ) $(CXXFLAGS ) -o " $@ " -c " $<"
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- $(OBJDIR ) /Actor .o : src/Actor .cpp
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+ $(OBJDIR ) /Log .o : src/Log .cpp
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@echo $(notdir $< )
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$(SILENT ) $(CXX ) $(CXXFLAGS ) -o " $@ " -c " $<"
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- $(OBJDIR ) /Material .o : src/Material .cpp
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+ $(OBJDIR ) /Batch .o : src/Batch .cpp
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@echo $(notdir $< )
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$(SILENT ) $(CXX ) $(CXXFLAGS ) -o " $@ " -c " $<"
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- $(OBJDIR ) /Audio .o : src/Audio .cpp
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+ $(OBJDIR ) /ParticleSystem .o : src/ParticleSystem .cpp
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@echo $(notdir $< )
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$(SILENT ) $(CXX ) $(CXXFLAGS ) -o " $@ " -c " $<"
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- $(OBJDIR ) /TrackerNode .o : src/TrackerNode .cpp
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+ $(OBJDIR ) /Texture .o : src/Texture .cpp
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@echo $(notdir $< )
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$(SILENT ) $(CXX ) $(CXXFLAGS ) -o " $@ " -c " $<"
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- $(OBJDIR ) /DumbyPartitioner .o : src/DumbyPartitioner .cpp
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+ $(OBJDIR ) /Actor .o : src/Actor .cpp
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@echo $(notdir $< )
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$(SILENT ) $(CXX ) $(CXXFLAGS ) -o " $@ " -c " $<"
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- $(OBJDIR ) /EulerNode .o : src/EulerNode .cpp
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+ $(OBJDIR ) /Shader .o : src/Shader .cpp
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@echo $(notdir $< )
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$(SILENT ) $(CXX ) $(CXXFLAGS ) -o " $@ " -c " $<"
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- $(OBJDIR ) /Settings .o : src/Settings .cpp
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+ $(OBJDIR ) /Audio .o : src/Audio .cpp
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@echo $(notdir $< )
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$(SILENT ) $(CXX ) $(CXXFLAGS ) -o " $@ " -c " $<"
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- $(OBJDIR ) /Batch .o : src/Batch .cpp
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+ $(OBJDIR ) /IPhysicsObject .o : src/IPhysicsObject .cpp
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@echo $(notdir $< )
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$(SILENT ) $(CXX ) $(CXXFLAGS ) -o " $@ " -c " $<"
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- $(OBJDIR ) /Shadow .o : src/Shadow .cpp
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+ $(OBJDIR ) /GUI .o : src/GUI .cpp
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@echo $(notdir $< )
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$(SILENT ) $(CXX ) $(CXXFLAGS ) -o " $@ " -c " $<"
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- $(OBJDIR ) /NodeFactory .o : src/NodeFactory .cpp
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+ $(OBJDIR ) /Input .o : src/Input .cpp
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@echo $(notdir $< )
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$(SILENT ) $(CXX ) $(CXXFLAGS ) -o " $@ " -c " $<"
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- $(OBJDIR ) /GameState .o : src/game/GameState .cpp
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+ $(OBJDIR ) /EulerNode .o : src/EulerNode .cpp
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@echo $(notdir $< )
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$(SILENT ) $(CXX ) $(CXXFLAGS ) -o " $@ " -c " $<"
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- $(OBJDIR ) /pnSocket .o : src/pn/pnSocket .cpp
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+ $(OBJDIR ) /GameState .o : src/game/GameState .cpp
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@echo $(notdir $< )
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$(SILENT ) $(CXX ) $(CXXFLAGS ) -o " $@ " -c " $<"
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- $(OBJDIR ) /pnBuffer .o : src/pn/pnBuffer .cpp
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+ $(OBJDIR ) /pn .o : src/pn/pn .cpp
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@echo $(notdir $< )
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$(SILENT ) $(CXX ) $(CXXFLAGS ) -o " $@ " -c " $<"
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$(OBJDIR ) /pnUtil.o : src/pn/pnUtil.cpp
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@echo $(notdir $< )
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$(SILENT ) $(CXX ) $(CXXFLAGS ) -o " $@ " -c " $<"
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- $(OBJDIR ) /pn .o : src/pn/pn .cpp
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+ $(OBJDIR ) /pnSocket .o : src/pn/pnSocket .cpp
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@echo $(notdir $< )
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$(SILENT ) $(CXX ) $(CXXFLAGS ) -o " $@ " -c " $<"
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- $(OBJDIR ) /matrixstack.o : src/math/matrixstack.cpp
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+ $(OBJDIR ) /pnBuffer.o : src/pn/pnBuffer.cpp
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+ @echo $(notdir $< )
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+ $(SILENT ) $(CXX ) $(CXXFLAGS ) -o " $@ " -c " $<"
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+ $(OBJDIR ) /SelectorNode.o : src/editor/SelectorNode.cpp
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@echo $(notdir $< )
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$(SILENT ) $(CXX ) $(CXXFLAGS ) -o " $@ " -c " $<"
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$(OBJDIR ) /EditorState.o : src/editor/EditorState.cpp
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@echo $(notdir $< )
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$(SILENT ) $(CXX ) $(CXXFLAGS ) -o " $@ " -c " $<"
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- $(OBJDIR ) /SelectorNode .o : src/editor/SelectorNode .cpp
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+ $(OBJDIR ) /matrixstack .o : src/math/matrixstack .cpp
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@echo $(notdir $< )
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$(SILENT ) $(CXX ) $(CXXFLAGS ) -o " $@ " -c " $<"
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