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lines changed Original file line number Diff line number Diff line change 3
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"actor" : " grampire" ,
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"input" : {
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"binds" : {
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- "gamepad hat 0 " : " left" ,
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- "gamepad hat 1 " : " right" ,
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- "gamepad hat 2 " : " up" ,
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- "gamepad hat 3 " : " down" ,
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- "gamepad 0 " : [
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+ "left " : " left" ,
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+ "right " : " right" ,
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+ "up " : " up" ,
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+ "down " : " down" ,
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+ "z " : [
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" shoot" ,
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" select"
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],
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- "gamepad 12 " : " sprint" ,
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- "gamepad 3 " : " strafe" ,
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- "gamepad 1 " : " reload" ,
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- "gamepad 4 " : [
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+ "left shift " : " sprint" ,
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+ "x " : " strafe" ,
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+ "v " : " reload" ,
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+ "c " : [
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" next_weapon" ,
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" back"
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],
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- "gamepad 17 " : " previous_weapon" ,
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- "gamepad 20 " : " action" ,
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- "gamepad 21 " : " escape"
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+ "d " : " previous_weapon" ,
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+ "a " : " action" ,
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+ "escape " : " escape"
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}
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}
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}
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#include " Qor/Sprite.h"
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#include " CharacterInterface.h"
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// #include "Qor/PlayerInterface3D.h"
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- #include " Qor/ TextScroller.h"
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+ #include " TextScroller.h"
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class BasicPartitioner ;
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#include " HUD.h"
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#include " Character.h"
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#include " TextScroller.h"
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- #include " GLTask.h"
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using namespace std ;
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using namespace glm ;
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// #include "IRealtime.h"
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// #include "IRenderable.h"
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- #include " Node.h"
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- #include " Window.h"
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- #include " Canvas.h"
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- #include " Input.h"
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+ #include " Qor/ Node.h"
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+ #include " Qor/ Window.h"
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+ #include " Qor/ Canvas.h"
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+ #include " Qor/ Input.h"
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#include < queue>
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#include < boost/signals2.hpp>
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- #include " kit/freq/animation.h"
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- #include " Sound.h"
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- #include " Sprite.h"
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+ #include " Qor/ kit/freq/animation.h"
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+ #include " Qor/ Sound.h"
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+ #include " Qor/ Sprite.h"
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class TextScroller :
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public Node
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