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method_chain.py
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class Creature:
def __init__(self, name, attack, defense):
self.defense = defense
self.attack = attack
self.name = name
def __str__(self):
return f"{self.name} ({self.attack}/{self.defense})"
class CreatureModifier:
def __init__(self, creature):
self.creature = creature
self.next_modifier = None
def add_modifier(self, modifier):
if self.next_modifier:
self.next_modifier.add_modifier(modifier)
else:
self.next_modifier = modifier
def handle(self):
if self.next_modifier:
self.next_modifier.handle()
class NoBonusesModifier(CreatureModifier):
def handle(self):
print("No bonuses for you!")
class DoubleAttackModifier(CreatureModifier):
def handle(self):
print(f"Doubling {self.creature.name}" "s attack")
self.creature.attack *= 2
super().handle()
class IncreaseDefenseModifier(CreatureModifier):
def handle(self):
if self.creature.attack <= 2:
print(f"Increasing {self.creature.name}" "s defense")
self.creature.defense += 1
super().handle()
if __name__ == "__main__":
goblin = Creature("Goblin", 1, 1)
print(goblin)
root = CreatureModifier(goblin)
root.add_modifier(NoBonusesModifier(goblin))
root.add_modifier(DoubleAttackModifier(goblin))
root.add_modifier(DoubleAttackModifier(goblin))
# no effect
root.add_modifier(IncreaseDefenseModifier(goblin))
root.handle() # apply modifiers
print(goblin)