From 58c91c3c9ff3b67a39fb8d962a43b80cdd8d9d52 Mon Sep 17 00:00:00 2001
From: Ghost-017 <31908292+Ghost-017@users.noreply.github.com>
Date: Sat, 19 Oct 2019 18:41:30 +0800
Subject: [PATCH] minor changes in grammar
---
.../01-onload-ondomcontentloaded/article.md | 18 +++++++++---------
1 file changed, 9 insertions(+), 9 deletions(-)
diff --git a/2-ui/5-loading/01-onload-ondomcontentloaded/article.md b/2-ui/5-loading/01-onload-ondomcontentloaded/article.md
index 61cadbdeba..e825d8706d 100644
--- a/2-ui/5-loading/01-onload-ondomcontentloaded/article.md
+++ b/2-ui/5-loading/01-onload-ondomcontentloaded/article.md
@@ -49,7 +49,7 @@ In the example the `DOMContentLoaded` handler runs when the document is loaded,
But it doesn't wait for the image to load. So `alert` shows zero sizes.
-At the first sight `DOMContentLoaded` event is very simple. The DOM tree is ready -- here's the event. There are few peculiarities though.
+At first sight, the `DOMContentLoaded` event is very simple. The DOM tree is ready -- here's the event. There are few peculiarities though.
### DOMContentLoaded and scripts
@@ -75,8 +75,8 @@ In the example above, we first see "Library loaded...", and then "DOM ready!" (a
```warn header="Scripts that don't block DOMContentLoaded"
There are two exceptions from this rule:
-1. Scripts with `async` attribute that we'll cover [a bit later](info:script-async-defer) don't block `DOMContentLoaded`.
-2. Scripts that are generated dynamically with `document.createElement('script')` and then added to page also don't block this event.
+1. Scripts with the `async` attribute, that we'll cover [a bit later](info:script-async-defer), don't block `DOMContentLoaded`.
+2. Scripts that are generated dynamically with `document.createElement('script')` and then added to the webpage also don't block this event.
```
### DOMContentLoaded and styles
@@ -93,7 +93,7 @@ But there's a pitfall. If we have a script after the style, then that script mus
```
-The reason is that the script may want to get coordinates and other style-dependent properties of elements, like in the example above. Naturally, it has to wait for styles to load.
+The reason for this is that the script may want to get coordinates and other style-dependent properties of elements, like in the example above. Naturally, it has to wait for styles to load.
As `DOMContentLoaded` waits for scripts, it now waits for styles before them as well.
@@ -217,7 +217,7 @@ if (document.readyState == 'loading') {
}
```
-There's also `readystatechange` event that triggers when the state changes, so we can print all these states like this:
+There's also the `readystatechange` event that triggers when the state changes, so we can print all these states like this:
```js run
// current state
@@ -272,12 +272,12 @@ The numbers in square brackets denote the approximate time of when it happens. E
Page load events:
-- `DOMContentLoaded` event triggers on `document` when DOM is ready. We can apply JavaScript to elements at this stage.
+- The `DOMContentLoaded` event triggers on `document` when the DOM is ready. We can apply JavaScript to elements at this stage.
- Script such as `` or `` block DOMContentLoaded, the browser waits for them to execute.
- Images and other resources may also still continue loading.
-- `load` event on `window` triggers when the page and all resources are loaded. We rarely use it, because there's usually no need to wait for so long.
-- `beforeunload` event on `window` triggers when the user wants to leave the page. If we cancel the event, browser asks whether the user really wants to leave (e.g we have unsaved changes).
-- `unload` event on `window` triggers when the user is finally leaving, in the handler we can only do simple things that do not involve delays or asking a user. Because of that limitation, it's rarely used. We can send out a network request with `navigator.sendBeacon`.
+- The `load` event on `window` triggers when the page and all resources are loaded. We rarely use it, because there's usually no need to wait for so long.
+- The `beforeunload` event on `window` triggers when the user wants to leave the page. If we cancel the event, browser asks whether the user really wants to leave (e.g we have unsaved changes).
+- `The unload` event on `window` triggers when the user is finally leaving, in the handler we can only do simple things that do not involve delays or asking a user. Because of that limitation, it's rarely used. We can send out a network request with `navigator.sendBeacon`.
- `document.readyState` is the current state of the document, changes can be tracked in the `readystatechange` event:
- `loading` -- the document is loading.
- `interactive` -- the document is parsed, happens at about the same time as `DOMContentLoaded`, but before it.