20.0 docs: mandatory await app.init() across all boot examples, WebGPU accuracy pass
- every Application boot snippet now shows the two-phase startup (8 pages)
- FAQ Q9 rewritten: video.init() is removed, not deprecated; async rationale
- FAQ Q10 covers the three backends and the AUTO ladder (WebGPU first)
- Rendering-API: meshes render on all three renderers; init() in the
renderer-choice snippet
- Working-in-3D: MSAA now survives post effects, with its memory cost
- Capacitor: drop the stale single-call claim
- 2.5D-Games: fix an invalid Application(canvas, ...) signature
obiot
committed
Aug 6, 2026
3D documentation refresh for 20.0: WebGPU parity, retained meshes, Light3d point/spot, custom mesh shaders
- Working-in-3D: new Retained-rendering and Lighting (Light3d) sections,
mipmaps/anisotropy under Texture filtering, GPU-backend framing,
Camera2d mesh projection corrected, split-screen camera note
- glTF/GLB scenes: point/spot lights now supported (+ examples), lights /
lightIntensityScale load options, authored light names, getGLTF fields
- Supported assets: GPU-backend framing, point/spot moved to supported
- Rendering-API: capability-flags table, retained drawMesh contract,
multi-material OBJ + MTL Ke corrected, WebGPU in renderer selection
- Shader-Effects: dual-language intro, fixed broken drawMesh example
(mesh.shader is the API), wgsl program assets, custom mesh shader section
- Upgrade-Guide: WebGPU/AUTO ladder, WebGLBatcher rename, Light3dBlock
layout change, model-space mesh shader contract
- Home: refreshed 3D/shader blurbs
obiot
committed
Aug 5, 2026
Add MTL material support docs and live example links
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
obiot
committed
Apr 8, 2026
Add 3D Mesh Rendering section to Rendering API wiki
Documents the new drawMesh API, Mesh class, OBJ loader, 3D transforms,
perspective projection, backface culling, and renderer differences.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
obiot
committed
Apr 8, 2026
Enhance Rendering API wiki: live examples, code samples, custom drawing guide
obiot
committed
Apr 5, 2026
Add arcTo, Path2D section to Rendering API reference
obiot
committed
Apr 5, 2026
Updated Rendering API (markdown)
obiot
committed
Apr 5, 2026
Add bezierCurveTo/quadraticCurveTo to Rendering API reference
obiot
committed
Apr 5, 2026
Fix WebGL-Only section: methods exist on both renderers
obiot
committed
Apr 4, 2026
Use video.AUTO/CANVAS/WEBGL constants in Choosing a Renderer section
obiot
committed
Apr 4, 2026
Add setLineDash/getLineDash to Rendering API reference
obiot
committed
Apr 4, 2026
Add gradient methods to Rendering API reference
obiot
committed
Apr 4, 2026
Add Rendering API reference page with Canvas 2D comparison
obiot
committed
Apr 4, 2026