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History / Rendering API

Revisions

  • 20.0 docs: mandatory await app.init() across all boot examples, WebGPU accuracy pass - every Application boot snippet now shows the two-phase startup (8 pages) - FAQ Q9 rewritten: video.init() is removed, not deprecated; async rationale - FAQ Q10 covers the three backends and the AUTO ladder (WebGPU first) - Rendering-API: meshes render on all three renderers; init() in the renderer-choice snippet - Working-in-3D: MSAA now survives post effects, with its memory cost - Capacitor: drop the stale single-call claim - 2.5D-Games: fix an invalid Application(canvas, ...) signature

    @obiot obiot committed Aug 6, 2026
  • 3D documentation refresh for 20.0: WebGPU parity, retained meshes, Light3d point/spot, custom mesh shaders - Working-in-3D: new Retained-rendering and Lighting (Light3d) sections, mipmaps/anisotropy under Texture filtering, GPU-backend framing, Camera2d mesh projection corrected, split-screen camera note - glTF/GLB scenes: point/spot lights now supported (+ examples), lights / lightIntensityScale load options, authored light names, getGLTF fields - Supported assets: GPU-backend framing, point/spot moved to supported - Rendering-API: capability-flags table, retained drawMesh contract, multi-material OBJ + MTL Ke corrected, WebGPU in renderer selection - Shader-Effects: dual-language intro, fixed broken drawMesh example (mesh.shader is the API), wgsl program assets, custom mesh shader section - Upgrade-Guide: WebGPU/AUTO ladder, WebGLBatcher rename, Light3dBlock layout change, model-space mesh shader contract - Home: refreshed 3D/shader blurbs

    @obiot obiot committed Aug 5, 2026
  • Add MTL material support docs and live example links Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

    @obiot obiot committed Apr 8, 2026
  • Add 3D Mesh Rendering section to Rendering API wiki Documents the new drawMesh API, Mesh class, OBJ loader, 3D transforms, perspective projection, backface culling, and renderer differences. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

    @obiot obiot committed Apr 8, 2026
  • Enhance Rendering API wiki: live examples, code samples, custom drawing guide

    @obiot obiot committed Apr 5, 2026
  • Add arcTo, Path2D section to Rendering API reference

    @obiot obiot committed Apr 5, 2026
  • Updated Rendering API (markdown)

    @obiot obiot committed Apr 5, 2026
  • Add bezierCurveTo/quadraticCurveTo to Rendering API reference

    @obiot obiot committed Apr 5, 2026
  • Fix WebGL-Only section: methods exist on both renderers

    @obiot obiot committed Apr 4, 2026
  • Use video.AUTO/CANVAS/WEBGL constants in Choosing a Renderer section

    @obiot obiot committed Apr 4, 2026
  • Add setLineDash/getLineDash to Rendering API reference

    @obiot obiot committed Apr 4, 2026
  • Add gradient methods to Rendering API reference

    @obiot obiot committed Apr 4, 2026
  • Add Rendering API reference page with Canvas 2D comparison

    @obiot obiot committed Apr 4, 2026