Shader Effects: show only the active API
`renderable.shader =` has been deprecated since 19.2.0, including for meshes —
`Mesh#shader` delegates straight to it. Both mesh examples now use
`addPostEffect()`.
obiot
committed
Aug 30, 2026
Shader Effects: MSAA composes with post effects in 20.0 (cost note)
obiot
committed
Aug 6, 2026
3D documentation refresh for 20.0: WebGPU parity, retained meshes, Light3d point/spot, custom mesh shaders
- Working-in-3D: new Retained-rendering and Lighting (Light3d) sections,
mipmaps/anisotropy under Texture filtering, GPU-backend framing,
Camera2d mesh projection corrected, split-screen camera note
- glTF/GLB scenes: point/spot lights now supported (+ examples), lights /
lightIntensityScale load options, authored light names, getGLTF fields
- Supported assets: GPU-backend framing, point/spot moved to supported
- Rendering-API: capability-flags table, retained drawMesh contract,
multi-material OBJ + MTL Ke corrected, WebGPU in renderer selection
- Shader-Effects: dual-language intro, fixed broken drawMesh example
(mesh.shader is the API), wgsl program assets, custom mesh shader section
- Upgrade-Guide: WebGPU/AUTO ladder, WebGLBatcher rename, Light3dBlock
layout change, model-space mesh shader contract
- Home: refreshed 3D/shader blurbs
obiot
committed
Aug 5, 2026
Shader Effects: document the single-language degradation matrix
obiot
committed
Aug 3, 2026
Shader Effects: dual-language (GLSL + WGSL) custom effects and asset shapes (20.0)
obiot
committed
Aug 3, 2026
Shader Effects: 19.9 additions (screen_texture/screen_uv/noise_uv builtins, setTexture, setTime, shader assets + {vertex,fragment} pairs, shared flag)
obiot
committed
Jul 13, 2026
Updated Shader Effects (markdown)
obiot
committed
May 14, 2026
Updated Shader Effects (markdown)
obiot
committed
May 14, 2026