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ThreadPool.cpp
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//
// ThreadPool.cpp
// Multithreading
//
// Created by Marc Rousavy on 16.03.21.
// Copyright © 2021 Facebook. All rights reserved.
//
#include "ThreadPool.h"
#include <sstream>
#include <vector>
#include <queue>
#include <memory>
#include <thread>
#include <mutex>
#include <condition_variable>
#include <future>
#include <functional>
#include <stdexcept>
#include <unordered_map>
namespace mrousavy {
namespace multithreading {
// the constructor just launches some amount of workers
ThreadPool::ThreadPool(size_t threads): stop(false) {
for (size_t i = 0; i < threads; ++i) {
workers.emplace_back([this] {
while (true) {
std::function<void()> task;
{
std::unique_lock<std::mutex> lock(this->queue_mutex);
this->condition.wait(lock,
[this]{ return this->stop || !this->tasks.empty(); });
if(this->stop && this->tasks.empty())
return;
task = std::move(this->tasks.front());
this->tasks.pop();
}
task();
}
});
}
}
// add new work item to the pool
std::future<void> ThreadPool::enqueue(std::function<void()> func) {
auto task = std::make_shared<std::packaged_task<void()>>(std::bind(std::forward<std::function<void()>>(func)));
std::future<void> res = task->get_future();
{
std::unique_lock<std::mutex> lock(queue_mutex);
// don't allow enqueueing after stopping the pool
if (stop)
throw std::runtime_error("enqueue on stopped ThreadPool");
tasks.emplace([task](){ (*task)(); });
}
condition.notify_one();
return res;
}
// the destructor joins all threads
ThreadPool::~ThreadPool() {
{
std::unique_lock<std::mutex> lock(queue_mutex);
stop = true;
}
condition.notify_all();
for (auto& worker : workers) {
worker.join();
}
}
}
}