@@ -666,6 +666,61 @@ available [here][ggez-release-checklist].
666666[ ggez-github ] : https://github.com/ggez/ggez/
667667[ ggez-release-checklist ] : https://github.com/ggez/ggez/milestone/6
668668
669+ ### [ miniquad]
670+
671+ ![ miniquad_wayland] ( miniquad_wayland.gif )
672+ _ Miniquad compiled from scratch and running on Wayland._
673+
674+ [ miniquad] is cross-platform windowing and rendering library.
675+
676+ This month two big PRs got into the final review stage:
677+
678+ - [ Native Wayland support] [ wayland-pr ] :
679+ as usual, no third-party dependencies or C code involved;
680+ Clean build time for Wayland examples are about 3s.
681+ - [ The Metal backend PR] [ metal-pr ] showed good signs of life,
682+ [ quad] and [ offscreen] examples got successefully run on Metal.
683+
684+ [ miniquad ] : https://github.com/not-fl3/miniquad
685+ [ wayland-pr ] : https://github.com/not-fl3/miniquad/pull/152
686+ [ metal-pr ] : https://github.com/not-fl3/miniquad/pull/135
687+ [ quad ] : https://github.com/not-fl3/miniquad/blob/master/examples/quad.rs
688+ [ offscreen ] : https://github.com/not-fl3/miniquad/blob/master/examples/offscreen.rs
689+
690+ ### [ macroquad]
691+
692+ ![ macroquad-gif] ( macroquad.gif )
693+ _ Macroquad-particles real-life example_
694+
695+ [ macroquad] is a cross-platform (Windows/Linux/macOS/Android/iOS/WASM)
696+ game framework built on top of [ miniquad] .
697+
698+ This month was about polishing 0.3-alpha version.
699+ Important things that got fixed:
700+
701+ - Text rendering was reimplemented with [ fontdue] :
702+ [ example] [ macroquad-text-src ] , [ web demo] [ macroquad-text-web ] .
703+ - A long-term [ issue with Android resources system] [ android-resources-issues ]
704+ got fixed.
705+ - Particle system was released:
706+ [ example] [ particles-src ] , [ web demo] [ particles-web-demo ] .
707+
708+ And special shutout goes to [ donuts] game by [ @cedric-h ] - a simple game
709+ made in couple of days, like a jam game.
710+ It's a really good showcase of macroquad's approach on simple game code
711+ that allows hardcoding and hacks for empowering gameplay experiments.
712+
713+ [ macroquad ] : https://github.com/not-fl3/macroquad
714+ [ miniquad ] : https://github.com/not-fl3/miniquad
715+ [ macroquad-text-src ] : https://github.com/not-fl3/macroquad/blob/master/examples/text.rs
716+ [ macroquad-text-web ] : https://not-fl3.github.io/miniquad-samples/macroquad_text.html
717+ [ particles-src ] : https://github.com/not-fl3/macroquad/blob/master/particles/examples/particles.rs
718+ [ particles-web ] : https://not-fl3.github.io/miniquad-samples/particles.html
719+ [ fontdue ] : https://github.com/mooman219/fontdue
720+ [ android-resources-issues ] : https://github.com/not-fl3/macroquad/issues/45
721+ [ donuts ] : https://github.com/cedric-h/donuts
722+ [ @cedric-h ] : https://github.com/cedric-h
723+
669724### [ rg3d]
670725
671726[ ![ a scene with lightning and a hi-poly character model] ( rg3d.jpg )] [ rg3d_twit ]
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