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462462[ rust_in_unreal ] : https://www.reddit.com/r/rust_gamedev/comments/n9v8m9/rust_in_unreal_engine_may_2021_summary/
463463
464+ ### [ 2048: Using an event system to reset the game] [ 2048-bevy-youtube ]
465+
466+ [ ![ YouTube Card] ( 2048-bevy-reset-game-events.png )] [ 2048-bevy-youtube ]
467+
468+ [ @chrisbiscardi ] published [ a video] [ 2048-bevy-youtube ] about using Bevy's event
469+ readers and writers to implement a reset game button for a 2048 clone.
470+
471+ The video walks through implementing a "reset game" UI button in Bevy 0.5 by taking
472+ advantage of Bevy's event system for reading and writing a ResetGameEvent. It also
473+ covers recursively despawning entities and sprites.
474+
475+ _ Discussion: [ Twitter] [ 2048-bevy-twitter ] _
476+
477+ [ 2048-bevy-youtube ] : https://youtube.com/watch?v=4TJsEXupFso
478+ [ 2048-bevy-twitter ] : https://twitter.com/chrisbiscardi/status/1397291221702254595
479+ [ @chrisbiscardi ] : https://twitter.com/chrisbiscardi
480+
464481## Library & Tooling Updates
465482
466483### [ egui]
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