@@ -62,6 +62,58 @@ If needed, a section can be split into subsections with a "------" delimiter.
6262
6363## Game Updates
6464
65+ ### [ Veloren] [ veloren ]
66+
67+ ![ Landscape] ( veloren_river.png )
68+ _ Deer by the riverside_
69+
70+ [ Veloren] [ veloren ] is an open world, open-source voxel RPG inspired by Dwarf
71+ Fortress and Cube World.
72+
73+ In September, Veloren hit 5000 commits to the main repo! A privilege escalation
74+ bug was found in the game. It was quickly patched, and a PSA was sent out to
75+ notify server owners of its presence. A Discord bot was created to help manage a
76+ testing server. Airshipper, Veloren's launcher, saw the release of version
77+ 0.4.0. Lots of work is going on to improve the state of Veloren's server
78+ infrastructure. A stress test was run with 15 players to see how smaller server
79+ could handle running the game.
80+
81+ Improvements were made to the chunk compression which resulted in a ~ 7x memory
82+ reduction in their storage. The settings menu has been overhauled, along with
83+ many other elements of the UI. A stone golem boss was merged, adding a new boss
84+ to dungeons. Work has been done on beam weapons and collisions, resulting in a
85+ significantly improved healing sceptre.
86+
87+ You can read more about some specific topics from September:
88+
89+ - [ Compilation Breakdown] ( https://veloren.net/devblog-84#compilation-breakdown-by-angelonfira )
90+ - [ Improved Server Metrics] ( https://veloren.net/devblog-85#improved-server-metrics-to-improve-server-performance-by-xmac94x )
91+ - [ PSA: Privilege Escalation bug] ( https://veloren.net/devblog-86#psa-privilege-escalation-bug )
92+ - [ Animation Changes] ( https://veloren.net/devblog-86#animation-changes-by-slipped )
93+ - [ Attack Updates] ( https://veloren.net/devblog-86#attack-updates-by-sam )
94+ - [ Beam Collisions] ( https://veloren.net/devblog-86#beam-collisions-by-sam )
95+ - [ Sceptre Rework] ( https://veloren.net/devblog-87#sceptre-rework-by-sam )
96+ - [ Memory Optimizations] ( https://veloren.net/devblog-87#memory-optimizations-by-sharp )
97+ - [ Art Blog #7 ] ( https://www.patreon.com/posts/art-blog-no-7-41635011 )
98+
99+ September's full weekly devlogs: "This Week In Veloren...":
100+ [ #84 ] ( https://veloren.net/devblog-84 ) ,
101+ [ #85 ] ( https://veloren.net/devblog-85 ) ,
102+ [ #86 ] ( https://veloren.net/devblog-86 ) ,
103+ [ #87 ] ( https://veloren.net/devblog-87 ) .
104+
105+ ![ Healing sceptre] ( veloren_night.png )
106+ _ A reprise from hunting at night_
107+
108+ In October, Veloren will keep pushing towards more scalable infrastructure.
109+ Tests are happening to move towards a Kubernetes cluster to manage more
110+ infrascture from code. Optimizations will keep coming in as we find places to
111+ improve. 0.8 may release sometime this month, however the exact date is yet to
112+ be set.
113+
114+ [ veloren ] : https://veloren.net
115+ [ veloren-interview ] : https://rustgamedev.com/episodes/interview-with-team-veloren
116+
65117### [ A/B Street] [ abstreet ]
66118
67119![ Isometric buildings and textured areas] ( abstreet.png )
0 commit comments