@@ -320,6 +320,38 @@ The repository includes a GitHub workflow for Linux, MacOS, and Windows builds
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321321## Library & Tooling Updates
322322
323+ ### [ Bevy Retro] [ bevy_retro ]
324+
325+ ![ pixel-perfect-collision-demo] ( ./bevy_retro.gif )
326+ _ Pixel-perfect collision [ example] [ bevy_retro_collision_example ] _
327+
328+ [ Bevy Retro] [ bevy_retro ] is a new [ Bevy] plugin designed for making pixel-perfect
329+ games.
330+
331+ Bevy Retro features:
332+
333+ - Web and desktop support out of the box
334+ - It even runs in Safari on iOS!
335+ - Integer pixel coordinates
336+ - No need to round floats to keep pixels aligned!
337+ - Support for sprites, sprite sheets and animations
338+ - A super simple hierarchy system
339+ - A custom, scaled, pixel-perfect renderer with three camera modes: fixed width,
340+ fixed height, and letter-boxed
341+ - An [ LDtk] ( https://ldtk.io ) map loading plugin
342+ - Pixel-perfect collision detection
343+ - Support for post-processing effects using custom shaders or the built-in CRT filter
344+ - Support for custom pixel aspect ratios
345+
346+ The Bevy Retro source code is available under the [ Katharos License] [ katharos_license ] .
347+
348+ _ Discussions: [ GitHub] ( https://github.com/katharostech/bevy_retro/discussions ) _
349+
350+ [ bevy_retro ] : https://github.com/katharostech/bevy_retro
351+ [ Bevy ] : https://bevyengine.org
352+ [ katharos_license ] : https://github.com/katharostech/katharos-license
353+ [ bevy_retro_collision_example ] : https://github.com/katharostech/bevy_retro/tree/master/examples#collisions
354+
323355### [ Planck ECS]
324356
325357![ planck logo] ( planck_ecs.png )
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