@@ -472,6 +472,39 @@ to write compute shaders in a "real language".
472472[ Raph Levien ] : https://levien.com/
473473[ raph-blog-post ] : https://raphlinus.github.io/gpu/2021/11/17/prefix-sum-portable.html
474474
475+ ### [ Rust Roguelike Tutorial] [ rl-tut ]
476+
477+ ![ ascii map and ui] ( rl-tut.jpg )
478+ _ A nasty demon monster at the exit to Abyss_
479+
480+ [ The Roguelike Tutorial] [ rl-tut ] by [ @herberticus ] got
481+ a [ new 75th (!) chapter] [ rl-tut-new ] that shows
482+ how to generate a chaotic Voronoi-based city plaza inhabited by dark elves
483+ and adds a new big demon enemy to guard the Abyss portal.
484+
485+ > You can battle your way down to the Dark Elf Plaza,
486+ > and find the gateway to Abyss - but only if you can evade a hulking demon
487+ > and a horde of elves---with very little in the way of help offered.
488+ > Next up, we'll begin to build the Abyss.
489+
490+ [ @herberticus ] : https://twitter.com/herberticus
491+ [ rl-tut ] : http://bfnightly.bracketproductions.com/rustbook
492+ [ rl-tut-new ] : http://bfnightly.bracketproductions.com/rustbook/chapter_75.html
493+
494+ ### [ Hands-on Rust] [ hor ]
495+
496+ ![ A screenshot of a game in a browser] ( hor-bonus.jpg )
497+ _ A Dungeon Crawler running in a browser_
498+
499+ Another update from [ @herberticus ] is a bonus article for the
500+ [ Hands-on Rust] [ hor ] book: [ "Run Your Rust Games in a Browser"] [ hor-bonus ]
501+ that guides the reader though the basics of building and publishing
502+ [ bracket-lib] games in WebAssembly.
503+
504+ [ hor-bonus ] : https://hands-on-rust.com/2021/11/06/run-your-rust-games-in-a-browser-hands-on-rust-bonus-content/
505+ [ hor ] : https://hands-on-rust.com
506+ [ bracket-lib ] : https://github.com/amethyst/bracket-lib
507+
475508## Tooling Updates
476509
477510### [ SPV]
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