@@ -223,6 +223,37 @@ For main feature reports and dev blogs follow [@pGLOWrpg] on Twitter.
223223[ @pGLOWrpg ] : https://twitter.com/pglowrpg
224224[ pGLOWrpg ] : https://github.com/roalyr/pglowrpg
225225
226+ ### [ Space Shooter]
227+
228+ ![ space shooter boss fight] ( space_shooter_11-03-2020.gif )
229+
230+ The [ Space Shooter] project is a game in development by [ Carlo Supina] and
231+ [ Micah Tigley] . It is a 2D "shoot-em-up" game that takes place in space and is
232+ inspired by games like [ Raiden] and [ Binding of Isaac] .
233+
234+ Recent development has been focused on creating an online book for documentation
235+ for the game. While still a work in progress, the following content is now
236+ available:
237+
238+ - [ Gameplay]
239+ - [ Contributing Code]
240+ - [ Adding Items]
241+
242+ If you're interested in hearing about planning
243+ an effective code refactor for a project using ECS, make sure to check out
244+ [ How to Revive a Dead Rust Project] at [ RustFest Global 2020] .
245+
246+ [ Space Shooter ] : https://github.com/amethyst/space_shooter_rs
247+ [ Carlo Supina ] : https://twitter.com/carlosupina
248+ [ Micah Tigley ] : https://twitter.com/micah_tigley
249+ [ Raiden ] : https://wikipedia.org/wiki/Raiden_(video_game)
250+ [ Binding of Isaac ] : https://wikipedia.org/wiki/The_Binding_of_Isaac_(video_game)
251+ [ Gameplay ] : https://amethyst.github.io/space_shooter_rs/gameplay.html
252+ [ Contributing Code ] : https://amethyst.github.io/space_shooter_rs/contributing.html
253+ [ Adding Items ] : https://amethyst.github.io/space_shooter_rs/add_item.html
254+ [ RustFest Global 2020 ] : https://rustfest.global/
255+ [ How to Revive a Dead Rust Project ] : https://rustfest.global/session/22-project-necromancy-how-to-revive-a-dead-rust-project/
256+
226257## Learning Material Updates
227258
228259### How to: WGPU + Winit + ECS + Pixels
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