@@ -31,6 +31,7 @@ Table of contents:
3131
3232- [ Game Updates] ( #game-updates )
3333- [ Learning Material Updates] ( #learning-material-updates )
34+ - [ Engine Updates] ( #engine-updates )
3435- [ Library & Tooling Updates] ( #library-tooling-updates )
3536- [ Popular Workgroup Issues in Github] ( #popular-workgroup-issues-in-github )
3637- [ Requests for Contribution] ( #requests-for-contribution )
@@ -77,6 +78,27 @@ The project is still at a “very” early stage of development (Dec. 2020).
7778
7879## Learning Material Updates
7980
81+ ## Engine Updates
82+
83+ ### [ Tetra]
84+
85+ [ Tetra] is a simple 2D game framework, inspired by XNA and Raylib. This month,
86+ versions 0.5.7 and 0.5.8 were released, with various changes:
87+
88+ - Basic multisampled anti-aliasing support (with further improvements to come)
89+ - Functions for generating primitive shape meshes
90+ - A more flexible ` Rectangle ` type
91+ - Lots of bug fixes and docs improvements
92+
93+ For full details, see the [ changelog] [ tetra-changelog ] .
94+
95+ Additionally, work on [ version 0.6] [ tetra-06-changelog ] has begun, with a release
96+ planned for some time in February!
97+
98+ [ tetra ] : https://github.com/17cupsofcoffee/tetra
99+ [ tetra-changelog ] : https://github.com/17cupsofcoffee/tetra/blob/main/CHANGELOG.md
100+ [ tetra-06-changelog ] : https://github.com/17cupsofcoffee/tetra/blob/0.6/CHANGELOG.md
101+
80102## Library & Tooling Updates
81103
82104## Popular Workgroup Issues in Github
0 commit comments